This video is sponsored by Nvidia, who helped me to set up the AI-texturing Comfyui integration.
See my first video about it here: https://youtu.be/TlbxX7Ve3Kk
See the Comfyui video here: https://youtu.be/j9I0iLxGJl0
Vampire the Masquerade project blog: https://www.moddb.com/mods/vampire-the-masquerade-bloodlines-rtx-remaster/news/remaking-the-models-for-bloodlines
Resources to help you to learn RTX Remix:
RTX Remix HUB: https://www.nvidia.com/en-us/geforce/news/rtx-remix-open-beta-half-life-2-rtx-trailer/
Remix tutorial videos: https://www.youtube.com/playlist?list=PL4w6jm6S2lzvgJ97T1_VbLGBR_l6zzOUm
RTX Remix Discord channel: https://discord.com/invite/rtxremix
Here’s a portable Comfyui download that will benefit from a graphics card, but can still use your processor instead. But it will take a while longer using that!: https://github.com/comfyanonymous/ComfyUI/releases/download/latest/ComfyUI_windows_portable_nvidia_cu121_or_cpu.7z
0:00 – RTX Remix?
0:48 – Dark Messiah
6:59 – Vampire the Masquerade
8:10 – Deus Ex
11:04 – Getting Unreal to work
12:26 – Conclusion
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Thank you for featuring our project, Philip! Honestly didn't even get far enough in the game with RTX to see that building collapse section, so it's awesome that you found that. You mention stealth in the game not effected by the lighting, but we're hoping to change that in the future. Dark Messiah is all about adapting, so we will want to have the stealth mechanic be more closely linked to RTX's lighting, allowing players to solve some problems in their own way. Though, this does take some reverse engineering to program in, so that'd be further down the line. Still need to figure out how the color correction filtering back in, and reimplement the Dark Vision spell!
To address something here, I see a lot of comments / feedback, and as negative or rude as some may be, seeing what people have issues with is exactly what we're looking for, because we've been building this for Dark Messiah community as a whole, old or new.
This entire work is being done by a single guy, and iterations come based on priority, so this helps us see what works and what doesn't. Some of the assets in this video are a little outdated, but people mention some great criticism on POM usage and especially detail usage, so we'll be doing another pass on those textures to make sure we've satisfied that. We have another video cooking up with the updated assets including some character designs, so here's hoping we're taking steps forward and see some improvement. That being said, we often poll the Dark Messiah community for feedback, so if you want to be involved in the process, speak up! We are here because we love the game first, so let's share some love!
The biggest issue with Ray tracing, is it's real life simulation, I hear you saying "but that means all stuff like water and object and darkness is all handled by one system" and I counter that with well sometimes you want something to be a certain way, but often that is unrealistic and impossible in real life, what do you do then , and even it if it's possible it's often quite hard to replicate the effect so you end up spending Loads of time adjusting loads of variables trying to get it right, it's great for something you want to look like real life but if you want to make it more gamey it's going to make it extra effort.
Queria essa ferramenta sendo usada em soul reaver, no lançamento de agora
After all those years, Dark Messiah still looks amazing. So much love and work has been done to achieve that look and allso run well.
bullshit video, who cares about graphics, gameplay is more important. nvidia is such an idiot to sponsor you.
If im honest here this is a science of – pardon the expression – "polishing turds" – And to be honest its not working, it looks awful, "fake" for the most part (and it is) and so for me anyway I prefer to stick to the OG game as ugly as it may look today. I think it will always look better than this soup which ends up looking worse imho.
I'd love to use that workflow you're using Philip at 8:58, if you could share the workflow file that'd be great
what's the name of the song that plays around 7 minutes in?
Oh man the remix-version looks like dogshit on that comparison at 03:57
I have to say the new textures in Dark Messiah looks absolutely horrid. I’m not sure exactly how to explain it but the stone bricks do not really look like stone but something else with fibrers or grain, idk.
this tool is the Saver will save old games 😀 doing our own remaster
"extracts the model from the game" that makes me worried. I already have to deal with so many assets ripped from call of duty and battlefield and other games, and this just makes it even easier?
While this effect is really cool I feel like it takes away from the intention of the creators.
I think it depends on the game but some older games have fantastic atmosphere that can't easily be reproduced after a remaster.
But still, I really don't mind people doing it. It's fun to see new graphics be put into older games.
DID I JUST SEE A vtm bloodlines REVAMP?!
Not every game needs to look realistic. It spoils the art, and the modding scene
Alright but I'm tired of seeing demos of demos. When can we actually play at least 1 rtx remix head to toe?! No preference, as long as it's deus ex
vampire rtx remix is actually awesome
Me with a Radeon RX6000 series graphics card lmao
THIS is the AI content we want
Can RTX cure my cancer
I'm sorry but all of these look terrible ðŸ˜
3:49 i dont like bullying devs but gawd damn. Slow down with those bs textures.
3:40 ah yes, pabst blue ribbon
what game is at 0:01 thanks 🙂
Deus Ex looks genuinely better without the RTX Remix stuff lol, art direction will always beat high quality assets
it sucks this tool has to be tied to the name of such a shitty corporation. Nvidiia clearly dont give a shyte about gamers ever since they realised china would buy up for AI
VTMB WITH RTX HOLY FUCK!!!!!!!!!!!!!!!!!!!!!
this is going to inadvertently destroy so many beautiful low poly assets and their art styles
Wow
Philip is literally the only one who can get me excited about ai and he does it everytime
Maybe it is just me.But I hate how modern day textures looks now.They look so plastic and blurry.Like its made out of rubber and plastic.There is no sharpness to it and grit to it.
yeah this all looks terrible, and ruins the original artstyle & grit of the games. I hate this. Oh and it's done with AI as well. No thanks.
iam still waiting on that 4090 dlss 8k video…
The technology is amazing but all the textures have the same vibe to me as 4K-Ultra-Realistic Minecraft texture packs. Each individual element looks good but the overall look is worse than the original.
Nearly Spat out my Coffee when you showed the "Enhanced" Textures and It looked ten times worse. Goes to show why enviroment Artist is an actual profession and cant be recreated by Nvidia pushing cheap AI slop. I would have expected a way more critical lense from you. Dissapointing really.