MODS:
– Rome Total War Music
– Orbis Aquarum – Realistic Campaign Water
– Orbis Terrarum II
– AAA: Generals – Greeks (Aging, Advancing, Acclimatising)
– AAA: Generals – Africans (Aging, Advancing, Acclimatising)
– AAA: Generals – Romans (Aging, Advancing, Acclimatising)
– The Ancient Women Mod
– [Dei submod] – Better Building Icons
– Ancient Font
– Divide et Impera 12 Turns Per Year Submod ( 12TPY )
– Divide et Impera
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What can I say, fantastic series, the quality just shines through, and the battles are truly epic!!😮 every installment that drops, I'm properly excited! 😊 looking forward to the next episode ⚔ 👍😉
Sadly "Reform The Line" does not work with pike(where it will be the most usefull) units, only with shildwals or Roman "defensive formation"
Always love to see this pop up in my subscription tab. 🙌🏻
I want to see you do a campaign with this level of editting for the combat mission series or Wargame Series
Adbitos made a mean strait defence against levies, but he was no Iaros, as ambitious young commanders on tje frontiers go
Might have been better to use the infantry to force the enemy to tilt and expose their backs then ram in the chariots. Chariots are good in false gaps.
Your art is really good dave!
The galatians have a elite unit, which is the best in this game. Its a unit of war cats, led by the famous warrior Collin…
I vote for Visigoth! Holiday in south of France. Marry the emperor's daughter. Fun times!
I think that opening siege battle puts to precedent the importance of skirmisher units and cavalry as force multipliers. In a previous episode you mentioned you didn't like skirmisher units since they're effectively useless in the "skirmish" phase of the engagement thanks to the vanilla game's poor simulation of javelin impacts, which I agree with, *However*, DeI makes them especially deadly from the flanks. You can decimate the best heavy infantry units in the game with a flanked volley of javelins from even some of the lowest quality skirmisher units. If you're able to manipulate cavalry to clear the rear ranks of archers and skirmishers and deliver a flanked javelin attack after the AI has committed its units to the assault in city defenses, you can virtually win any city defense. It's so effective that many people consider it cheesy since the AI routinely overcommits in city and town assaults with no regard for their flanks, but the AI does appropriately cover their flanks with cavalry in field battles if available.
Just food for thought.
Unrelated, but coincidentally I'm knee deep in a DeI Scythian campaign right now and it's SO much fun. I love that realistic steppe tactics basically boil down to table flipping, rage inducing "fucking bullshit" of the video game world. Delete whatever cavalry they have, encircle them, pelt them with arrows and then once they commit to a flank or begin to route you just mop up with a few decisive charges. It's a cyclic dopamine racket and I love it. It also gets harder and harder the further you get from the open plains maps of the steppes as you delve into the mountains of the Caucasus or the forests of Europe, which is great for carrying a hefty challenge into the droll of the mid-game.
Love your campaign, but the way you fight battles kills me every time)
The RP intros is really Dave at his best.
Yeah, you gotta be careful with chariots. Their whole strength comes from charging into enemy infantry (preferably while they’re already tied down), so if you’re not paying attention and the chariots get shot at or charged themselves, they’ll fold quickly. If you’re not good at paying attention in multiple spots at once (I know I’m not), I’d suggest either having your chariots hang back behind some protection until the time is right or dropping them altogether in favor of an easier to manage unit.
Edit: and yes, the Thracians’ love for javelins is ridiculous. It makes it extremely annoying to fight them (as well as the Numidians and Iberians, who have similar fixations with that weapon), especially if you rely on pikes and/or cavalry
You can turn of Marcus/advisor in the settings next to his head and in options menu
You can hide trees with Ctrl+f or in settings
"Here they come little brother" A 'The 13th Warrior' reference?
This series inspired me to go back and actually complete a campaign on RTW2. I fell back in love with the game after 5 years being away, it was amazing
Thanks Dave for another episode!
What spells can you cast sorcererdave?
Another excellent episode, looking forward to the next one. Especially interested to see what happens with the Tolistibogi (sp?).
I’d love to see more series of this, and of the Goths I’d love to see especially. The Goths are just really fascinating to me and honestly a part of me likes the Barbarians more then the Romans.
The true torture of this series is having the patience for the next episode. Loving it.
Poor adbitos, his seek for glory lead him to his death, I honestly think he could have done something better, but at least he has a glorious death, fighting to his last breath
Every time, I love the upload notification for this series. It's always time well spent.
Outrageous cheating from the AI in its reaction to the surprise attack.
I want you to know that I've started a new Mount and Blade playthrough theme'd vaguely after your Gaul campaign here. My character is named Iaros, the absolute chad.
Control +f to hide foliage
Dave I can't tell you enough, how much I adore this campaign. Every episode.
Your roleplayed series really are enjoyable to watch. I am more invested in this series than I am in anything I have watched recently. Also, poor Adbitos. Such an ambitious, talented, but foolish dude. At least Magurix did not have to chance alienating the Tolistebogi by executing him for such failure.