Rogue Genesia Is An Absurd Incremental Bullet Heaven



Get Rogue Genesia on Steam: https://store.steampowered.com/app/2067920/Rogue__Genesia/

Walk upon a new world and slay foes endangering it. Rogue : Genesia is a rogue-lite deck building game, where you fight relentless hordes consisting of hundreds and thousands of monsters, carve your path through their ranks, defeat the boss and save one of the many worlds.
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916

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27 thoughts on “Rogue Genesia Is An Absurd Incremental Bullet Heaven”

  1. Wander keep complaining that the time stamp shown is nonsense however he sounds stupendously happy with his light show of a hyper broken immortal run……🎉🎉🎉🎉 Great job of the psychedelic show😂😂😂

    Dun stop doing this wander love all your vids…

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  2. I'm at 11min and wander did not se the XP stat in the menu while going over it several times, goes by a magnet while commenting that he want one, but does not se one.
    and does not check the new blinking tab menu for weapon modifiers.
    Looking forward to him seeing that and equipment, think both are new to him to when the cards where new

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  3. You know what would be an interesting idea for a bullet heaven? Have the music start as a simple tune with only a couple of instruments, and each item you get as a new instrument to the music, with each item being associated with a specific instrument, so that each run will have a different song based on what build you create

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  4. Of the bullet heavens Wander does, I do think Rogue: Genesia might be my favorite. It has what is, to me, a perfect balance of all the things other bullet heavens have. Just something about it strikes better than other similar titles.

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  5. The only thing I dont like about this game is as you unlock more and more cards the harder it is to come across specific ones you’re aiming to complete achievements/challenges with.

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  6. I mean sure 2k defense seems like a lot, as does 250k HP, but an average B-Rank Rog's Adventure mode for me usually results in 100k+ Defense and Millions of HP. Of course, I then halve both of those with Blood Transmutation and Metal Transmutation for silly damage numbers that are irrelevant in non-survivor runs.
    Also, if you want a fun challenge, there is an Achievement and Unlock tied to completing the Glass Bones Survivor Challenge using only Thorn and no other weapons. Visual Clutter alone is literally the sole Reason I refuse to take Explosive Vial in any run, it's too much. And getting the kills per weapons achievements does not work with Evolutions, it is a very tedious process.

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  7. Ooh. Rogue Genesia. I haven't played that in a while and this is as good an excuse as any.

    That was a silly run, but I have a few tips, if you decide to play some more. First, you can set leveling to manual, so you can stock pile levels and get them all at once, like in Nova Drift. This can be particularly helpful in long survivor runs, where you'd really like to just leave it going for a bit, or early on, when you can pick up a dozen levels in rapid succession.

    Second, you should learn how to you use your weapon's active ability; they can have fun effects, like expanding Death Aura to cover the entire screen and then some. If you're using a controller, you can toggle it by pressing the left stick in. The red bar represents your current charge and the white line is either the minimum amount you need or how much it costs per use.

    Finally, the slow down mode works based on your dash charges.

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  8. The music slowing down every time you entered an upgrade menu was more than mildly annoying, especially since it's such a nicely upbeat tune, but other than that this game does seem on the higher end of bullet heavens.

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  9. One of the things I like about games like rogue genesia is the fact that you can basically build to a point where a run just becomes how long can I go until I get bored. Especially when you get life steal

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