RimWorld Zed City – Arrival // EP71



» RimWorld – Zed City is a series about a world twenty years after it was hit by an apocalyptic zombie virus. The world has descended into chaos and is left in ruin. Our survivors must scavenge what resources they can find and build a stronghold to stand fast against the legion of the undead. This is a long series, not part of a miniseries marathon and streams live on Twitch almost every Sunday.

» Here’s an image for the backstory, goals, rules, mods, scenario and difficulty: https://bit.ly/RhadZedCityDetails

» Here’s the scenario on the workshop: https://bit.ly/RhadZedCityScenario

» Here’s the mod collection on the workshop: https://bit.ly/RhadZedCityMods

» Here’s the change log: https://bit.ly/RhadZedCityChangelog

» The soundtrack is tracks from ME Andromeda.

» Version: RimWorld 1.4 but no DLCs are used.

» Viewer Driven Content
The priorities I work on are largely determined by live viewers, if you would like to influence the direction of this series I welcome you to join me on stream. This series is streamed live on https://twitch.tv/rhadamant5186

» Zed City Playlist: https://bit.ly/RhadZedCityPlaylist

If you would like to join my community please consider visiting my website or joining discord! If you’d like to support me as a content creator Patreon always helps as well.

Website (Schedule, Countdown Timer to streams, links, resources):
https://rhadamant.com

Discord (Gaming community):
https://rhadamant.com/discord

Patreon (To support me directly):
https://www.patreon.com/rhadamant

#RimWorld #zombie #zombiesurvival #Rhadamant #LetsPlay #hardmode #Twitch #apocalypse

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10 thoughts on “RimWorld Zed City – Arrival // EP71”

  1. Another thing that can cause that kind of pathing issue is if there's a door and a wall in the same square which is possible if the ruined base is imported from someone using a replacer mod.

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