Rimworld: Biotech Biohazard – Part 1: Everyone Remember Where We Parked



What happens when you put mechs and small humans into a pot full of dangerous mutagens? Well, weโ€™re going to find out, in the โ€ฆ

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35 thoughts on “Rimworld: Biotech Biohazard – Part 1: Everyone Remember Where We Parked”

  1. 24:17 Wake up addiction immunity; but genetic psychite dependency; which can be bad. It's not just an addict issue anymore.
    Pro: Immune to psychite addiction. Con: needs psychite to survive.
    Without psychite, 5 days is debuff, 30 days is coma, 60 days is death.
    Oh, and pollution stimulus (work better in polluted terrain).

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