Rimworld, A 500% DIFFICULTY No-Pause Random Pawns Run



Rimworld 500% No Pause ⏸️ 🎲 Random Pawns Run (Grudge Match)
Last Run (for reference): https://youtu.be/6_pdDG7mSBM

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38 thoughts on “Rimworld, A 500% DIFFICULTY No-Pause Random Pawns Run”

  1. You rely too much of spike traps without leaving room for a proper killbox. Colonists hiding in cover is the way to go.
    I always use the recycling mod. Helps make tainted clothes and all those random weapons useful.

    In addition a fun challenge is to have no base and wander around the planet raiding. You will eventually find a way off so it does have an end.
    You can use custom colonists with this one and research unlocked at start.

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  2. I don’t use killboxes play with no mods and can easily take out large raids, you just need good weapons and armor. Use smart tactics like uranium slug turrets for mechs and good cover choke points to fight battles.

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  3. You could've just lost one person in the end and continue, why didn't you just panic mode everyone inside and shut the door of the wall outside. If you have a door between the trap hallway and the outside and shut that too, you could use the time it takes for the manhunters to calm down to build up the traps again. So you have like a natural defense with the manhunters until you have the traps again.

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  4. One of my biggest gripes with Rimworld, is the fact there isnt like a general labor priority for work. I always end up with pawns that aren't good with plants but I need them to chop wood, or someone with low crafting, that could make stone blocks, but I really dont want crafting anything else. And it just turns into a micro managing mess.

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  5. I make choke points throughout my entire base. 3 or 5 tile wide walkways with one door in the middle and supporting wall. It allows 3 melee blockers against one of the enemies and to also have shooter support

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