Rating Base Game Cards – Ep. #8



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In this video series I go through all the base-game cards and rate them based on their strength and combo potential. Do you agree with my ratings? If not, let me know in the comments!

Rating Scheme:
S: gamebreakingly strong in most situations or never pass
A: gamebreakingly strong in some situations, very strong otherwise or cannot be passed sometimes
B: very strong in some situations, strong otherwise or avoid passing
C: strong in some situations, mediocre otherwise or avoid passing in some situations
D: mediocre in some situations, weak otherwise
F: complete garbage

All ratings so far can be found in this Google Doc: https://docs.google.com/spreadsheets/d/1gzE-QwRTxsyb8T-B_y-VHu677-_wFnBUcYHz7I1k3cs/edit?usp=sharing

Intro: (0:00​)
Cloud Seeding – F: (0:16​)
Colonizer Training Camp – C: (1:39​)
Comet – B: (2:34​)
Commercial District – C: (3:19​)
Convoy from Europa – B: (4:56)
Outro: (5:49)

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2 thoughts on “Rating Base Game Cards – Ep. #8”

  1. Personally I would rate Colonizer Training Camp a B tier: it has too many upsides, and often if played on 4% or 5% oxygen does not stop your engine too much. The points per money ration on this card is very very good, expecially considering its two usefull tags.

    Also I think that you are a bit too harsh on Cloud, it's pretty bad, but not strictly unplayable like the Ammoniac event. D tier for me

    Reply
  2. My friend group is exactly at the phase of putting too much cities on the board 😂
    Do you have any advice to how to play against city oriented players? (we usually play in a group of 4, so terraforming is pretty slow)

    Reply

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