Programming Particle Effects in my Game Engine



Devlog video about “Homegrown”, a casual farming game I’m creating using my own engine. This time I’m implementing particle effects into the game!

Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
https://www.patreon.com/thinmatrix

My previous game “Equilinox”:
https://store.steampowered.com/app/853550/Equilinox/

You can follow the progress of the game on my social media:
Twitter: https://twitter.com/ThinMatrix
Instagram: https://www.instagram.com/thinmatrix/
Facebook: https://www.facebook.com/thinmatrix
Trello: https://trello.com/b/W3zkIJTM/farm

Email: [email protected]

Background music by Jamal Green:
https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
https://www.youtube.com/user/DannekStudio

#devlog #Homegrown

source

25 thoughts on “Programming Particle Effects in my Game Engine”

  1. Sorry it's been a while since the last upload! I was on holiday at the start of October and then had an annoying cold for a week or so, so progress was a little slower than usual last month. Back on track now though!

    Reply
  2. The particle effects look great and really help making the world feel alive.
    Thank you for your work, your OpenGL tutorials have helped me a lot and I can only wish you the best for this game.

    Reply
  3. Designer brain going here but: I think it would be a good idea to add in another reason other than aesthetic to have different patches of the crop instead of just making use of all space.

    You could:

    – Make it a rule where that's jut not possible

    – Make it so that there is an increased chance of cross-contamination (either from certain crops being plagued and then giving that to others, or just contamination in general based on the combination of crops) depending on how close crops are to each other

    – Make it so that walkways are necessary regarding the speed of harvest (so making it so you are less of a god and more like you have to physically move a person to the crop.

    Reply
  4. I'm sure it has been mentioned, but i LOVE the fact that this game is called "Homegrown" – its about growing plants at home, in an engine that was "homegrown". You're a genius, awesome video

    Reply
  5. How are you able to programm such cool games in a pure garbage IDE like eclipse? 😅 I have to use it whole working and I'm becoming insane, because this IDE has so much problems with cashes that don't get refreshed properly or the whole IDE freezes

    Reply

Leave a Comment