[PK#05] Pathfinder Kingmaker (Last Azlanti) – Fangberries and the Technic League!



Off to run an errand for mr. Bokken we go. Some evil spooders must be disposed off which are no match for our well prepared party. (In earlier versions of the game you actually needed to fight some swarms here which were a much bigger headache).
With that sorted, we peacefully make our way into the Abandoned Hut area, but we are ambushed on the road by some slavers calling themselves the Technic League!

Previous episode: https://youtu.be/jeloDl4_FpI
Next episode: TBD
Full playthrough playlist: https://www.youtube.com/playlist?list=PLg9GM2jv_Yxevut2DXV_bMb6sT2-Ge00f

Thank you everyone for watching!
And a special thank you to our channel members:
Attila Giesz

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7 thoughts on “[PK#05] Pathfinder Kingmaker (Last Azlanti) – Fangberries and the Technic League!”

  1. Personally, I prefer to play with party AI Off. This way you don't need to babysit Amiri all the time when she run wrong way in her barbarian fury. And since you set party commands yourself anyway there is even less reason to have AI On.
    I also always spare Kalannah (Neutral Good person and all that) and that has a kind of positive consequences later in Octavia/Regongar companions quest.

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  2. When I use reg for combat I normally run something like magus 16 DD 4 yes I know it slows down key feats but the free strength is just so good when you are always keeping him enlarged so he does not trigger the spell casting check for melee attacks

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  3. I never got the hang of the Magus class. This will be interesting – if you'll have Regongar as a permanent party member. I guess you'll switch Coredumpina out once you have Tristan? Or who'll have the cleric slot in your party?

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