Perfect Stats are Possible Now! | Destiny 2



It is now possible to get 100s in ALL 6 stats and it’s actually pretty easy. In this video, I’ll show you how I made the PERFECT build and a few ways how you can create it for yourself.

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Solo XP Farm ▶ https://youtu.be/ODYoG5qswTs
The Most Overpowered Combos in Destiny 2 ▶ https://youtu.be/kkotd7DlIRQ
Solo High Stat Armor Farms in Destiny 2 ▶ https://youtu.be/GGhUhlIB328

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36 thoughts on “Perfect Stats are Possible Now! | Destiny 2”

  1. it would be nice to see the math behind it, what armor piece with what stat distribution you got to reverse engineer a stat distribution farm for oneself. right now with the known stat distribution of legendary gear (68 total 34 each for mobi resil recov and disc int str) it is mathematically impossible to reach these stats without using glitches. the highest would be 4 100s and even there its a very specific roll distribution thats hardly targetable

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  2. I can guarantee you will feel like a dreg, hit like a dreg, and get farmed like a dreg if you do this.

    How do I know? I did this first week of lightfall after experimenting with the mods.

    They can be used conservatively to help one stat but fully committing to these mods is awful.

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  3. You gonna make a video on how to get vexcalibur solo?

    I did almost all of it, but I couldn't ever get past the final stage of the last boss on my own. Once I got a homie in it wasn't bad, but I know lots of people out there are going to be looking to get it without a fireteam.

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  4. That's great, but you are using all of your mod slots for useless stat boosts. You could have a powerful build you could have a warlock with 100 mobility, strength and intellect, which are all useless 😅

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  5. It's nice seeing someone else use this build. It was the first thing I crafted, and voidlock goes crazy. I do prefer it with graviton lance however. It’s just keyword soup and takes the survivability to the next level.

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  6. To anybody having trouble starting off with artifice armor, farming master spire on the first encounter, you can get artifice bonds and artifice helmets occasionally if you have trouble at the later stages atm. (not much fighting just connecting the chains)

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  7. That’s awesome and all, but that’s 18/50 total energy on my armor, on top of however many stat mods I need to get all 70s. Almost 40% of my build potential, used only for stats, is not worth it at all in my eyes. You can use the 18 energy for generating orbs and using those orbs for ability gen instead. It’s cool that it’s possible but not really practical.

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  8. Cool for those who want it but it's not necessary. I'd rather have near 100 or 100 on my 3 most used stats than have to rely on a system to acquire max all temporarily. I'm already disappointed elemental wells left because they were easy ways to regenerate abilities. Orbs kind of do a similar job but with more restricting (not harder) requirements. However. The one good thing I got out of this was realising Firepower exists. It looks like a substitute to elemental ordinance and if paired with innervation it might act the same way as an elemental ordinance based ability loop.

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  9. As a warlock, seeing you with 70 mobility is just weird, I never let my mobility go pass 18, if my exotic somehow ends with a mobility higher than 4 after I masterwork it, I immediately dismantle. all my armor needs to drop with 2 mobility, no higher, not even 3

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