Oxhorn Plays Starfield – Part 30



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21 thoughts on “Oxhorn Plays Starfield – Part 30”

  1. Oxhorn the Constant moves around. You don't need to jump 22 lightyear in one jump, it's not static. You'll find it eventually.

    The reason you need to be able to jump 22 light years is because you need to jump that far to be able to cover the entire galaxy. There are some places that you need to do a single jump at least 22 LY that's it

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  2. Ox, Cyberpunk 2077 couldn’t have trademarked or copyrighted ‘cyberpunk’ or anything related to it as it’s a sci-fi genre that began in the eighties, the first writer to publish a ‘cyberpunk’ story was William Gibson if I remember correctly. The magazine ‘Mirrorshades’ coined the term cyberpunk, again if I remember correctly. The first cyberpunk story was set in ‘Night City’ as well.

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  3. I have four 2TB SSDs running in RAID 5. RAID 5 is parity with stripping. If one drive fails, it will slow down a bit, but won't lose data. Put in new drive and it automatically rebuilds the lost drive using the parity bit without data loss and then performance is restored. It also runs faster because it stripes data across all drives. So it can load a file in how ever many drives it is striped across at the same time. So three drives at the same time will split a file three ways and then load all three parts simultaneously. So your read/write speed will be three times faster than how these guys are telling you on chat.

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  4. At the beginning of the stream Ox was saying that the core of the game is exploring and finding things but with Starfield this is not a thing. You can explore 100 planets and you will find a few little quests but you will surely find boredom!! I have more than 400 hours in that game but exporing is quickly getting boring as everything is always almost the same on every planet. And what is worse is that the procedural content is really done in a bad way recycling the same bases the same fauna and flora, the same biomes. It's fun when you do it just a bit but it gets old very quickly unfortunately.

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