Overwatch 2: Moira NECROTIC ORB Rework Ability! – Mercy's SUPERCHARGED Guardian Angel!



Moira rework is here, she gets a new skillshot ability called Necrotic Orb that reduces damage by 75%!!!! Mercy’s New Guardian Angel is AMAZING! And Armor gets a huge nerf!
0:00 Intro
0:41 HUGE Armor NERF?!
1:31 Moira Necrotic Orb Ability
3:14 Moira Rework Details
5:37 Mercy New INSANE Guardian Angel!

Overwatch 2 patch notes – https://playoverwatch.com/en-us/news/patch-notes/beta/

👉 My NEW Stylosa Plays channel! http://bit.ly/StylosaChannel
👉 Twitter https://twitter.com/stylosa
👉 Insta http://www.instagram.com/stylosa
👉 Discord JOIN NOW! https://discord.gg/stylosa
👉 PATREON CAMPAIGN! http://www.patreon.com/unitlost
👉 Twitch http://www.twitch.tv/stylosa

#overwatch2 #overwatch #mercy

source

48 thoughts on “Overwatch 2: Moira NECROTIC ORB Rework Ability! – Mercy's SUPERCHARGED Guardian Angel!”

  1. lol both of these new abilities are crazy! Moira being able to reduce damage by 75% is SUPER POWERFUL lol! Imagine hitting a nanoblading genji with it, GOOD LORD!

    Reply
  2. This mercy change is not it…if they can’t replicate SJ from the first game, might as well give us the first rework of SJ in the first beta. That one was the most functional and closest to the original imo

    Reply
  3. I like the mercy changes more than the automatic super jump, though I still dont fully understand why they felt the need to change GA in the first place instead of just letting people learn how to super jump and stuff🤷‍♀️

    Reply
  4. Game updated right after I played a game and reopened it to see if they finally changed Moira like they said and was surprised they replaced the discord orb instead of giving her even more

    Reply
  5. Mercy changes looks promising. Sucks that I only started getting the super jump down this year. Not fun to learn. When you mess up, usually exactly what you don't want to happen ends up happening, like sailing into the enemy team.

    Reply
  6. Blade = 110 dps. (dmg per slice)
    Nano Blade = 165 dps.
    Nano Blade + Mercy boost = 198 dps.
    … + Necrotic Orb = 49.5 dps….

    Tact Visor = 162 dps. (dmg per second)
    Nano Tact = 243 dps.
    Nano Tact + Amp Matrix = 405 dps.
    … + Necrotic Orb = 101.25 dps….

    This is getting nerfed.

    Mercy changes are good tho.

    Reply
  7. The Moira "skillshot" has so much splash radius that this is honestly even worse than how she was before. Why is Blizzard outright incapable of making Moira fun to fight. Or at the very least make sure you do not want to rip your balls off because that would honestly be more comfortable then fighting this God forsaken hero.

    Reply
  8. Moira change looks super fun, but again, Mercy is still being changed in a wrong way. Her GA didn't need a change, her SJ in Ow1 is accessable and less clunky. They keep making Mercy more clunky and it's ruining the game for me tbh. I'll either not play OW2 at all or just play any other support hero instead.

    Reply
  9. How about give me a 50% dmg reduction orb cause that basically counters most normal increases and give me all my other shit back? You can keep the 4hp ill even give you the 7 sec cd on fade but don't you fucking touch my orbs

    Reply
  10. the mercy rework this time is so hard to use in an actual game. They need to be stopped like just leave her alone at this point since they cant seem to make her a huge wreck.

    Reply
  11. This mercy rework made superjump more difficult to do on console. It’s outrageously annoying to do with thumb sticks yet pc players aren’t really affected by this

    Reply
  12. Before I even watch the Video. As a Moira Main… I am not a fan of this rework at all… Yeah, I see how I can reduce the damage my team takes at Key Moments… but my overall damage is dramatically reduced. "Damage is Healing" was a huge part of Moira… Now that I am mainly healing with a lot less damage my team feels like it is taking loads more damage. The New Orb helps with that of course but just doesnt feel good enough… Idk

    Reply
  13. So no more jumping into QP as "DPS" Moira and harassing the back line/squishies to get Gold damage… RIP was fun while it lasted. Fade cool down increased, health return on purple beam reduced and purple sticky orbs of auto-zappnig fun replaced with turning other peoples damage off instead hmm interesting.

    Reply
  14. Mercy's movement was already spot on. I get that Blizzard might feel like they needed to change something about her for ow2, but I'm so confused why they decided to change the one part of her that was perfect.

    Reply
  15. Look at how they are destroying this game. Makes me almost happy that my account got banned a few days ago. I would have found it hard to play this with what they are doing to it but I still would have. Maybe I'll try again in a year when my PlayStation plus subscription wears off and make a new account. By then I expect all support and tanks to be deleted and this game will be a COD clone.

    Reply
  16. Mercy's GA is still trash and Moira got so much more than hard nerfed, she got sent into the abyss.

    She is literally the only healer with a resource meter and yet her healing per second is one of the lowest on the roster. She is the only support character essentially forced to do dps in order to continue healing her team while literally all of the others get to actively choose to either do one or the other, some even getting to do both simultaneously.

    I don't know what the overwatch team's problem is lately but they seem to be using the word "rework" synonymously with the word "nerf" because from tank doom to symmetra and now to Moira, they've used the exact same terminology in order to send them into oblivion and I don't like it. Either properly balance the entire roster (cough cough Sojourn and co.) Or be fucking buffing everyone equally. I'm so sick and tired of all these changes that never needed to be made fucking wasting the entire playerbase's time.

    Reply
  17. Ya mercy change is so good. I love having to face in a completely different direction than where i want to point when im doing GA. I lost so much respect for your opinion on this game because of this. This is the worst rendition of ga yet. Seriously go in a game and use this. Break los of everyone you heal when using tnis every time and have to worry about this awful meter that doesn't work depending on where you face. Seriously… This is good???!?!?

    Reply
  18. They basically gave Moira a skillshot grenade similar to anna's. It's the same concept with a strong effect but a different trajectory. Seems kinda OP as a 16 second ability now counters all DPS ults by 75%. It's a skill shot but still seems iffy

    Reply
  19. Love both changes. Moira & Mercy are so boring to play in OW1 & both of these changes feels like it ups their fun factors by a lot, specifically because of the increased engagement factor. Keep killing it Team 4.

    Reply
  20. If they fix the animation for when she pulls out her orb’s to look not awkward then I’ll be fine with Moria. As for Mercy don’t touch her!!!

    Reply
  21. The mercy ga change is not good. Having to look up every time you want to “superjump” feels so bad. It’s horrible that every couple of seconds I have to look up and lose awareness of the fight that I would still have with ow1 superjump.

    Reply
  22. I like that Moira’s finally getting some utility, but I am concerned about the loss of damage orb. That hurts her fighting ability and ult generation quite a bit, and they didn’t improve the damage of her weapon at all to compensate a bit

    Reply
  23. Did people fucking ask for Moira change? More so over DVA or Doomfist or many of the other characters that need a balance change way more desperately than Moira does? Fucking braindead decision making going on over at Blizzard, but what else is new?

    Reply

Leave a Comment