Overwatch 2 | Junker Queen Deep Dive (Reveal Event Clip)



Soe Gschwind sits down with Overwatch 2 Art Director Dion Rogers, Narrative Designer Miranda Moyer, and Cinematic Director Ben Dai to learn more about the newest tank hero to join the roster — the Australian-born ruler of Junkertown: the Junker Queen. Plus, meet additional members of the development team who discuss what went into bringing Junker Queen to life, including character design, weapons, abilities and more!

Play as Junker Queen when Overwatch 2 arrives October 4 or in the upcoming Overwatch 2 beginning June 28 on PC and select consoles. For more information on the beta and to sign up, visit https://playoverwatch.com/beta/

Watch the full reveal event for more information on Overwatch 2:
https://www.youtube.com/watch?v=dTUX1zacoZ4

#Overwatch2 arrives October 4th free to play on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and Nintendo Switch™ consoles.
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25 thoughts on “Overwatch 2 | Junker Queen Deep Dive (Reveal Event Clip)”

  1. So theres only 1 tank and the ultimate for the tank to is dive and fly away into the backline leaving your healers and dps alone. Voice acting is really solid without being cringy

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  2. Duude, she sounds way too strong with her speedup like lucio and heal like brigitte. She also basically has a better roadhog kook, because you can time the pullback and are the ability is faster too. On top of that her ult has ana nade, is the perfect engage and as if that wasn't enough it heals her as well as do damage over time like most of her abilitys.
    They are gonna have to nerv her dramatically to keep the game balanced in the future. I think the overall kit looks great just remove the ana nade effekt and don't make the selfheal too strong so it's not an instawin just a short sustain. Then tweak the shift so the speedbost is slower than lucios but just enough to give a little edge and don't make the extra armor too high, so it's just another little edge and motivate the rest of the team to engage the enemy woth you and with more confidence.

    Like I said the overall design looks great and I'd love to play another aggressive and fast to play tank especially because she seems to be reallly got in focussing the team and support and aggressive and disruptive playstyle. There are defenitly times for a slower more defensive and methodical tank like Reinhardt or Orisa and we deffinitely need more of that to create a balance of offensively and devensivly team comps in the meta because these games live off of vairety. But I do fear that she will just be too aggressive and too strong in the beginning making her a mustpick which will make the game boring long term because it's always just the same divey matchup with like a lucio, brig, maybe even Reinhardt or Winsten/Diva combo with Genji and Reaper or the like. Maybe even soldier because head be invincible in the backline when all the fight is going on in the front and up close. This may be fun for a while but I fear encounters will just be over to quickly because on side always just overwhelms the other and battles don't have enough time to create a back and forth which leaves more room for real individual freedom and plays because you need to focus more and it's just more fun to really push your own skill.

    Well in the end I just hope overwatch will be great again but lately I just really fear for it that Blizzard pushes quantity over quality and ends up creating a broing onsided mess of a game. I'll still be excited to play her and have fun with her, I'm sure of that but for a long time I fear she will be way too strong.

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  3. Sojourn & Junker Queen doesn't really seem to have an origin story.
    Junker Queen is like a rebel hardcore punk bandit, and Sojourn is like.. A person.

    Those are character 'feels', not origin stories.

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  4. Не нажимай "читать дальше"

    Ладно,если нажал то здоровье тебе,и твоим близким❤️🤝💜

    Буду рад видеть тебя на канале в числе подписчиков!

    Reply
  5. uhm, shotgun, pulling skill, agressive tank, austrailian junker style… did they not feel she was a little too similar to roadhog?? She kinda is just a smash up of hog and rein. Nothing bad about that but just makes the old heros feel kinda lame when they do that kind of stuff. Kinda steels other heros thunder. I feel they should have made her leap to her knife instead of pulling enemy to her, would have made her more "aggressive tank" like they want and would have been less of a copy paste from litterally the other austrailian junker tank….

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  6. Alternate universe: Junker queen uses a huge boomerang as her weapon fulfilling ranged and melee attacks, capable of damaging in aoe to and from target and bounces off walls make it devastating in rooms/halls(obviously balance as needed for tanks damage). More enemies it hits could generate rage for her which is just temp health like doomfist which increases her tankyness. She also has an ability to throw it and stick it to an enemy or location then leap to it (similar but inverse of her current knife skill). And she could have another ability to spin the boomerang to deflect projectiles back(same as gengi but in tank utility). You now have the same character that achieves all the checkboxes but is more fun, more interesting and is less of a explicity copy and paste of a roadhog-reinhart which are already tanks and are already pretty agressive tbh. I will take my superior character design payment now please thanks.

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