Order of Battle – Fleet Admiral Bootcamp Pacific Campaign – Episode 65



You voted for it and so I’m playing it. Order of Battle is here! We’re starting at the beginning, with Bootcamp and Pacific campaigns. I have never played Order of Battle before so I am very much looking forward to getting my teeth stuck into the game. I hope you enjoy the ride!

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1 thought on “Order of Battle – Fleet Admiral Bootcamp Pacific Campaign – Episode 65”

  1. After 4 days and 182 views no comments, no congratulations, no thanks for over two months of daily entertainment? Not with a bang but a whimper?

    I thought to re-watch the whole playlist to compose an in-depth review but I'm suffering from a little Edmon's Order of Battle burnout so here goes.

    This could have gone better. You did succeed in achieving every primary objective in every mission and most if not all secondary objectives.

    You missed out on the tutorial messages and that had an impact.

    You also tried to play OoB as if it were Panzer Corps and there is one fundamental difference, the efficiency angle.

    In PzC you can push continuously but in OoB the trick is to manage/conserve your efficiency while degrading the enemy's. That caused you to dismiss artillery and strategic bombers for their lack of killing power (and heavy infantry's mortars). The pace becomes necessarily slower than in PzC and that also helps with the concealed units.

    Another miscalculation was on upgrades. The natural (discount) upgrades are enough to keep those units competitive throughout the campaign. New shiny uber units are best bought outright when you have enough money.

    Trying out the land recon for the first time on the IIRC penultimate mission was pure Edmon: you went for the most expensive unit in the class without realizing that recons aren't combat-capable in OoB (as they can be in PzC), the lowly Willis jeep would have served you better.

    I sure wouldn't want to be attached to your command as an auxiliary, you just throw them away with abandon.

    On the naval side of things, boy. Support ships and carriers have no place where they can be shot at by the enemy. Cruisers and battleships are too expensive to be placed where enemy destroyers can have a shot at them.

    As an example, let's look at the Leyte scenario when the Japanese ships show up in the South where the (formerly) blue American ships are placed under your command. The tactic to use there is to advance towards the Japanese in a way such that you can fire the first shots, with your destroyers in a solid line perpendicular to the axis of advance (a line abreast screen) and the cruisers and battleship behind, out of range of the enemy's battleship. The big boys kill the Japanese destroyers in a fighting retreat, incidentally helped by the US destroyers but these ones' job is to screen not maximize their killing power. Once the Japanese destroyers are dead the US destroyers pound on the Japanese battleship with torpedoes with the cruisers and battleship doing as much damage as they can.

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