Thank You So Much For Watching! Like And Subscribe If You Enjoy My Content And Click That Bell So You Know When A New Video Gets Posted. For todays video I will be going over if healers should make the switch over to light armor in the new 1.1 update.
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This is exactly my thoughts on the whole changes. it's so damn hard to be an actual main healer now like this. Haven't swapped from my heavy set but using void gauntlet to maybe be like a pseudo healer in the front line with some of the abilities. Trying to make more of a life steal bruiser build instead of being a main healer now. It sucks. I don't think they really focused on the actual main issue. The fact they nerfed healer mains into oblivion but buffed G axe is hella wild
getting healer off his team to kill them was the point off making healer wear light armoer
What is ur take on medium healer ?
I feel like it makes the most sense for a healer to wear medium armor, but not in this current meta.
I switched over to void gauntlet. Itβs fast dps. Heals backup or for tougher fights. Always the general style has been sacred ground beacon swap weapon and fight.
Thank god, at least you can now make the healer stop by hitting him. Before heβll just ignore you and eat your damage like it was nothing!
I feel like medium would be best tbh.
i played 2 betas and all launch i am now box/rapier because i hate healers out there with no skills because heavy armor is too strong ,i am agree with u but i hate afk healers with hammer and heavy
The problem is how do you make it so players wont be unkillable and cap points by themselves while also not effecting other players who are main heals and heavy armor users
Only been here since closed beta in August, but I'm 99% sure the size of Sacred Ground has not changed.
The point is skill under pressure. If someone is freely chasing down the healer then his teammates have failed at their job. It's the same reason light loadout gets that big damage/heal buff risk vs reward.
Well the whole point of this is you need strategy to go sneak up or take out those healers from afar, nobody wants a head to head brainless battles going on everytime, see thats not how clashes is supposed to work Its not just brute forcing enemy into submission like i see most of the time, so yes definitely this changes made it viable for ranges, assasins and guerilla type of builds definitely a good change.
Nerf the damn Axe already… all they have to do is spam swing..
You guys always mess up….in a grp if you get aggro…DON'T RUN AWAY…..bring mob BACK TO GRP so someone else can grab aggro off of you…..go play wizard 101 if you want 2move simplistic combat…..or practice and get better WITH YOUR HEALING. I HAVE Spoken LLAMA LLAMA
I think itβs a great change healers weβre too tanky, now people can die