New URBAN DEFENCE against the odds! | WARNO Campaign – Bruderkrieg #3 (NATO)



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Welcome to episode 3 of the Bruderkrieg campaign in WARNO playing on Hard difficulty!
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Thanks to Eugen Systems for providing Early Access!

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Music used: End Game by Per Kiilstofte
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21 thoughts on “New URBAN DEFENCE against the odds! | WARNO Campaign – Bruderkrieg #3 (NATO)”

  1. I played both sides of the campaign (NATO and PACT)

    The NATO side starts out a bit difficult (first 2-3 turns) and then it gets easier and easier.

    With PAKT it was exactly the other way around. It started off relatively easy. It was ok until turn 7-8, but after that the NATO keeps sending better and better units and I still only have the T-55 as far as tanks are concerned. In any case, it was very difficult to bring the points home.

    Hope Vulcan also plays with PAKT afterwards. I would be happy to see that.

    Reply
  2. You say it doesn't matter if you lose transports. Is it not like WGRD campaign where if you lose the transport you don't "lose" the infantry but they would be gone from your forces on the campaign map after? Like if you bring in scouts in a truck and lose the truck, you would have one less scout later. I know you can't bring in units without transports like SD2 and that was WGRD's way of dealing with that situation so i was wondering if it stuck in WARNO.

    Reply
  3. ok so i tried this campaign and tbh IT SUCKS, you are basically overwhelmed by an ennemy so much more powerfull in numbers and variety of units and you here are stuck with JUST tanks how are you supposed to win when the ennemy is holding the captured area with infantry in buildings ????
    And idk what kind of AI this guy have because what he plays has "hard" is MEDIUM difficulty for me, the hard mod is unbeatable

    Reply
  4. Hey Vulcan, I'm looking at getting a PC so I can hopefully play Warno, Broken Arrow, etc, I'm curious on what specs you would suggest that will run both these games well.

    Also love the vids. Keep it up.

    Reply
  5. There’s a funny trick I like to use when fighting the ai in cities which is to just smoke my infantry into oblivion when the tanks enter rpg range.
    That way, the enemy tanks fight my infantry 1v1 without supporting fire from tanks behind it

    Reply

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