New Update on Tamurkhan's Campaign Mechanics, Units and RoRs



We take a look at the Tamurkhans campaign mechanics, Unit stats and Regiments of renown in the new Thrones of Decay DLC.

Thone of Decay Predictions: https://www.youtube.com/watch?v=Vh6oqlkfNLw&t=1596s

Elspeth Lore: https://www.youtube.com/watch?v=c5UaEs5hdew

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0:00 Intro
0:29 Starting Positions
0:43 Tamurkhan Abilities
3:00 Chiefdom Mechanic
7:22 Kayzk the Befouled Abilities
8:50 Nurgle Unit Abilities
17:04 RoR Details
17:27 New Free DLC Mechanics for Nurgle
19:25 Outro

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14 thoughts on “New Update on Tamurkhan's Campaign Mechanics, Units and RoRs”

  1. I'll note big monsters being focused down by ranged units is fairly true to tabletop but also to lore, big monsters are the reason why the Dwarves and Empire make extensive use of gunpowder weapons and lots of anti-large. That said if you are against an enemy with a bad ranged roster or no range you can do heaps of damage. That said focus fire tends to be multiplayer issue as the AI is never really intelligent enough to focus fire anything and can be baited into wasting ammunition

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  2. I’m disappointed Bile Trolls don’t have a mid-range vomit attack. Even if it was just a Precursor attack. They could have low ammo, but replenish by eating people in close combat. If they’re just tougher trolls that apply debuffs to enemies around them, they’re just River Trolls but evil. And they don’t feel drastically different from the other Monstrous units in the Nurgle roster.

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