to get the magic wand tool to work on ps, there should be a little section at the top above the canvas labeled "tolerance" and a number next to it. just bring up the tolerance by clicking on the number and changing it and it should select a wider color threshold.
The white buildings need more seperations instead of just being one big flat wall. Maybe a line of bricks in the middle? Also just add some like, decorative stuff to it. Maybe a flower bed by one of the upper windows? Some ivy clinging to the side like you did on the balconies?
3:10 For these types of selections you might want to use the "quick selection tool" I think you can get there if you long click or hover over the magic wand selection tool
I'm absolutely loving this series! I would suggest to use some textures in rome avanti, an example would be the brick texture used for the colosseum, i think they would work really well with some of the alleways buildings. Really looking forward to see the final result!
I wonder how it would look like if you would make another texture with quoins for the white building that are in between those dark brownish buildings. You made one for the white building that has grey quoins, making one with those brownish bricks of the brown buildings could make it look quite dynamic.
3:15 "I think it would make more sense to call it the Evil Cursed Artifact tool, because you have very limited control over this thing. It feels like performing surgery with a shotgun."
Holy shit this is so true hahaha. That thing is simultaneously my biggest ally and my greatest enemy all at once.
i like these videos, i havent watched every single one of these so idk if you tried this yet but have you ever thought about using vertex colors? you could get some nice color variations by painting the bottom or top of the buildings only which would add a nice gradient to it, you can also paint the floors for color variation or even simulate simple shadows, another cool thing that you might have done it already by the looks of it, is baking ambient occlusion into vertex colors, since you added a lot of geometry like doors and windows, you can bake ambient occlusion into the vertex colors to simulate the lack of light when corners are near others
I was someone who originally suggested the stylized Mario trees, but I actually think the Splatoon trees look incredible on this track. Definetly a great change.
Wasn’t addressed in this ep but gonna say it again, the layout you made for the shortcut through the grass is a bit too overpowered and long. I know this is your interpretation, but it doesn’t feel true to how the real game devs would build a shortcut
This project has become a highlight of my weeks, and as someone that's played around with Blender a significant amount I can't say I wouldn't want to try something similar.
So here's a little tip from someone that's been in the transform trenches awhile: Use the 3D cursor to your advantage as a transform point. A good example is the shutters, you could have much more easily closed them by selecting the verts against the wall, hitting Shift+S, and selecting "Cursor to Selected" from that menu. Then, you could select the 3D Cursor as the transform origin and rotate the entire shutter on the Z axis. Keep that in mind if you want to add more shutter variation, and I'm sure it'll come in handy somewhere else along the line as well.
I think a part of the problem you’re facing is that all the bricks are the same color. If you tried making some random bricks a slightly different color it could help make it feel more alive. You’d probably have to find a new texture for the grey buildings though.
I personaly feel like the buildings look kinda empty, On the Origonal, I believe the textures had some more noise in them and maybe im just so used to that
Mom! Bring the camera! I'm in a Charlie's Café video!
Glad to see my suggestion helped here, haha! This series is going pretty well and it's also kinda addictive, lol. It would be cool if all of this was made into a whole video when the model reaches it's final stage. Keep it up, Charlie!
Coming along fantastic so far!! To add onto someone else’s comment about color variation and the moss in the bricks, I think something else that has the potential to look really nice is some vines/moss on the buildings! I know you just removed the moss brick texture from one of them as not to use the same material as the road but I think stuff like that makes it feel nice and lived in, while adding some color variation 🙂
What sort of rabbit hole do you have to go down in order to discover that the word "quoin" exists? I guarantee you, I will probably never hear that word again for the rest of my life.
Splatoon three?
Nah
Splatoon TREE!
to get the magic wand tool to work on ps, there should be a little section at the top above the canvas labeled "tolerance" and a number next to it. just bring up the tolerance by clicking on the number and changing it and it should select a wider color threshold.
The white buildings need more seperations instead of just being one big flat wall. Maybe a line of bricks in the middle?
Also just add some like, decorative stuff to it. Maybe a flower bed by one of the upper windows? Some ivy clinging to the side like you did on the balconies?
3:10 For these types of selections you might want to use the "quick selection tool"
I think you can get there if you long click or hover over the magic wand selection tool
Sometime I remade peaches castle in Unreal Engine 5. It would be cool seeing Delfino Square in Unreal too!
I dont know anything about 3d modelling and Im not even that interested in Mario Kart but Im hooked for some reason
I love this little weekly diary thing we’ve got going on
These additions made it look so much better! But I feel like it needs more life, it always felt like a dead ghost town to me.
I'm absolutely loving this series! I would suggest to use some textures in rome avanti, an example would be the brick texture used for the colosseum, i think they would work really well with some of the alleways buildings.
Really looking forward to see the final result!
I wonder how it would look like if you would make another texture with quoins for the white building that are in between those dark brownish buildings. You made one for the white building that has grey quoins, making one with those brownish bricks of the brown buildings could make it look quite dynamic.
3:15 "I think it would make more sense to call it the Evil Cursed Artifact tool, because you have very limited control over this thing. It feels like performing surgery with a shotgun."
Holy shit this is so true hahaha. That thing is simultaneously my biggest ally and my greatest enemy all at once.
I really like the structure of these episodes, every time i start wanting another episode a new episode releases.
Screw homework this is way better
It's for Mario Kart 8 Deluxe or Mario Kart Wii
i like these videos, i havent watched every single one of these so idk if you tried this yet but have you ever thought about using vertex colors? you could get some nice color variations by painting the bottom or top of the buildings only which would add a nice gradient to it, you can also paint the floors for color variation or even simulate simple shadows, another cool thing that you might have done it already by the looks of it, is baking ambient occlusion into vertex colors, since you added a lot of geometry like doors and windows, you can bake ambient occlusion into the vertex colors to simulate the lack of light when corners are near others
Thank God he fixed the trees ,also you definitevely could add some benches,citizens,Trash bins and maybe even a small lake to the grassy areas
Please please please make this playable after you're done!
You should really enable an environment texture fitting what you are planning for the track, or the colors are gonna be way off
the stairs at the end are pretty dark and don't match the streets
i think the new trees look great
0:39 "i'm going for the sort of cartoon-ish realism of mario kart 8's base game tracks" shows a DLC track
Those trees look fantastic!
I was someone who originally suggested the stylized Mario trees, but I actually think the Splatoon trees look incredible on this track. Definetly a great change.
maybe add chalk art on the road to make it look more lively?
Please don't use decimate/unsubdivide
Do it manually
OH NO, he mentioned going back to coconut mall! Someone stop him before he tries to redo the track AGAIN!
Wasn’t addressed in this ep but gonna say it again, the layout you made for the shortcut through the grass is a bit too overpowered and long. I know this is your interpretation, but it doesn’t feel true to how the real game devs would build a shortcut
in the main path you could add some slightly miscolored bricks, like darker, brighter, or even tinted yellow/orange a bit
This project has become a highlight of my weeks, and as someone that's played around with Blender a significant amount I can't say I wouldn't want to try something similar.
So here's a little tip from someone that's been in the transform trenches awhile: Use the 3D cursor to your advantage as a transform point. A good example is the shutters, you could have much more easily closed them by selecting the verts against the wall, hitting Shift+S, and selecting "Cursor to Selected" from that menu. Then, you could select the 3D Cursor as the transform origin and rotate the entire shutter on the Z axis. Keep that in mind if you want to add more shutter variation, and I'm sure it'll come in handy somewhere else along the line as well.
YOOOOO SPLATOON!!!! The second i saw those trees i knew where it was from
I wish the track resembled delfino island more… idk if that's an option?
You updated the best mario kart map even more even more even more even more.
I think a part of the problem you’re facing is that all the bricks are the same color. If you tried making some random bricks a slightly different color it could help make it feel more alive. You’d probably have to find a new texture for the grey buildings though.
I personaly feel like the buildings look kinda empty, On the Origonal, I believe the textures had some more noise in them and maybe im just so used to that
for the track color maybe try the organe green and yellows that are on the brown building. Not just the orange fanta color you tried
I really love those videos! They are so calming to watch! I hardly know anything about 3d modelling, but this is great!
Mom! Bring the camera! I'm in a Charlie's Café video!
Glad to see my suggestion helped here, haha!
This series is going pretty well and it's also kinda addictive, lol. It would be cool if all of this was made into a whole video when the model reaches it's final stage.
Keep it up, Charlie!
The quion brick thing made the taupe buildings 100000000X better!!!
Coming along fantastic so far!! To add onto someone else’s comment about color variation and the moss in the bricks, I think something else that has the potential to look really nice is some vines/moss on the buildings! I know you just removed the moss brick texture from one of them as not to use the same material as the road but I think stuff like that makes it feel nice and lived in, while adding some color variation 🙂
What sort of rabbit hole do you have to go down in order to discover that the word "quoin" exists? I guarantee you, I will probably never hear that word again for the rest of my life.
you should take a stab at the luigi's mansion track