New Terracotta BROKEN Ability. Doesn't Work :(



#warhammer #totalwar #multiplayer

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23 thoughts on “New Terracotta BROKEN Ability. Doesn't Work :(”

  1. How on Earth did they thought Aura would be a good Idea. Shooting Factions usually donΒ΄t have / bring a big AP Monster. Not to mention that most SEMs probably lose against the RoR Sentinel.
    Maybe having a broken Ability broken makes it balanced?

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  2. Could CA just get rid of this passive and the sentinel gets a bound spell that does that affect in a AOE? dont know the name of thr spell but could turn it in a AOE so all units that get caught on it get reflected and maybe you have to recharge the uses for it in mele, if not make it have a cap on uses.

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  3. I have seen everyone show it of against crossbows, where it works fine.

    Seeing this, guns look like they might be the counter to this missile mirror effect. I think they should rewrite the code to every enemy unit within the aura being under the effect of missile mirror, because if I remember correctly a missile mirror reflects most gunlike projectiles in 10-20m.

    As it works now I would use it against dark elfs, high elfs, tzeentch and perhaps nurgl. Now that I think about it, no anti-large nurgl is probably the best to send it against, because who will damage it?

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  4. The lord magistrate interaction has to do with penetration. Harkon's pistol can penetrate the magistrate (a small target) which means the projectile still exists. On the first shot you can see the start of the reflect animation play slightly behind the magistrate before Harkon takes damage. Seems the missile is so fast and so short range it hits the target before being reflected.

    For the sentinel being a huge target Harkon's pistol can't penetrate it which means upon impact the projectile disappears. The result is no reflection since there is no projectile to reflect. The sentinel is so large no projectiles can penetrate it which means if a projectile is fast enough to hit it before the reflection kicks in the reflection fails. Result is that close range gunpowder is likely just immune to the reflection effect since all missile can be at most 55 units from the sentinel, but up to 110 units from any other potential target. To fix you'd need to speed up the animation for missile mirror on the sentinel.

    Edit: you could extend the range of the aura as well but that could create another issue.

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  5. I noticed that when it was hit by the luminark, it staggered toward the luminark. Watching in slomo I saw what happened. With some guessing on the procedure, it went through these steps.
    1.Luminark fires.
    2.Projectile is identified by ability.
    3.Damage is cancelled out.
    4.Projectile image continues.
    5.Passes through Sentinel (causing visual glitch for projectile).
    6.Reflection is triggered on wrong side of Sentinel point blank.
    7.Blue reflect projectile hits and damages the Sentinel.
    8.Luminark laughs and taunts "Quit hitting yourself, quit hitting yourself."
    9.Meanwhile glitched image to continues on to infinity.

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  6. I THINK YOU ARE MISSING A BIG POINT where you can send this guy into a line of archers and if they shoot at anything but him it will basicaly reflect back so he will force every projectile unit in the circle to shoot him and nothing els because of they shoot any other of your units that are probably way further awy they will take self damage

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  7. how do you even implement this bugged nonsense? It should simply be an aura and each affected enemy unit (individually) should fire and take reflect immediately as with the spell

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