NEW Support Companies USE THEM NOW!



Today we’re diving deep into the latest expansion for Hearts of Iron 4 – Arms Against Tyranny! 🌍 Get ready as we dissect the newest support companies added to the game, analyzing their impact on your strategies and battlefield effectiveness. From revamped logistics to enhanced recon units, we’ll explore how these additions can reshape your approach to warfare. Join me on this journey of discovery and let’s fine-tune our military machines for victory! 🔥 Don’t forget to like, subscribe, and hit the notification bell to stay updated on all things Hearts

–TIMESTAMPS–

00:00 Intro
02:25 Rangers
07:13 Pioneers
12:50 Airbourne armoured recon
16:52 Super secret support companies
23:55 Outro

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42 thoughts on “NEW Support Companies USE THEM NOW!”

  1. The real question is whether these trees are a worthwhile use of army, navy and air xp in the early game over land/naval/air doctrines. I think the Marines one is if you're playing UK, Japan or USA, but I suspect filling out your land and air doctrines would be more important in most other cases.

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  2. Shame there are no motorized rangers and that there is already so so much you spend army xp on and it is relatively harder to get. Still if you can do both do both probably. Unless up against forts or defending as engineers are better there.

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  3. It could be a decent idea to let you choose terrain-specific logistic companies for your divisions: like, if you're planning to fight in Brazil, jungle logistics; if you're planning to invade the Soviet Union, winter logistics; if you're fighting in Africa, desert logistics; etc. So if you planned to switch theaters, you'd have some preparation to do.
    As it is now, the winter logistics company is just scandinavian circlejerk material.

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  4. Airborne Armour is only really good if you're paradropping into an area you're planning on attacking through soon. Having them land, take a supply hub (or cutting a railway to a supply hub) to disrupt the enemy front line and then smash through to relieve the paratroopers is pretty decent – and the armour allows them to survive long enough to not get wiped out and lose whatever you nabbed to enemy counter attacks.

    Potentially you can also do this a bit deeper and en-mass, and having enough force to pose a genuine threat to the enemy rear. And if you're doing it en-mass you should have a large enough transport fleet to keep them somewhat supplied as they cause havoc. Very expensive, though.

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  5. Just imaging the Finnish super snow divisions defending against the reds, all winter they have battered against them and the Fins have held strong.
    Here they come again…wait…what is happening…its spring Sir, the snow is melting…it was at that moment that they knew the end was here.

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  6. Your complaint about the Ranger icon reminded me of something: I wish they would change the notification icons on "Non Aggression Pact" "Join Faction" and "Incoming Lend Lease" as all three look the same to me. Certainly they could easily make them more unique. I wish you also could set any or all of them to auto-accept or auto-decline. Can you ask Paradox to make that happen?

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  7. Using infantry; add rangers, med flame tanks, engineers(swap for pioneers later if you can) basically makes your division capable in all terrain. Add artillery or rocket arty later along with logistics. Top it off with 1 medium or heavy tank for armor, use the best stats. As a finisher go SF fire right side with 3-4 artillery+1 AA. And max out at 35 combat width. You'll have the best division in the game at reasonable IC cost. You can easily do a WC in SP. Space marines are the new meta.

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  8. Pioneers are worse engineers for naval invasions unless you pick that doctrine. You have to choose between making them good in the jungle or making them good for naval invasions

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  9. I think the strong thing about the Paradrop Light Tank Recon is not giving Armor to the division but piercing, instead of making a expensive light tank with tons of armor you make a cheap light tank with a good gun. a Paradrop division with a good tank support + support anti-tank + support artillery could engage armor and late game mech divisions with more ease. plus you have the rest of the paradrop bonuses.
    I think is good but not enough to balance the mechanical problems of paradrops in the game.

    Expect a Rangers Nerf.

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  10. It's funny Dave how you have 200+ soft attack AND 400+ Defence with small infantry division no doctrines and no line artillery, just adding a sht ton of support companies, it makes Finland madlad OP. Imagine if you stack doctrines and line artillery onto that 200 soft attack and all the bonuses you get in each terrain, juicy. 😂

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  11. This could be why I've lately seen AI USSR struggle to break AI Finland during the winter war. I see a nerf incoming. By "struggle" I mean still figting in August 1940.

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  12. For me, the org reduction from paradrops makes them the best of the three, either as disposable or fighting divisions, you can break a line so quickly now with paradrops it's insane

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  13. 0:15: 🔧 Update introduces new support companies: Rangers for terrain bonuses, and Pioneers for naval invasions.
    3:50: ⚔️ Enhancing Ranger units with reconnaissance bonuses for improved combat effectiveness.
    7:20: ⚔️ Enhancing combat effectiveness through specialized support companies in certain terrains and amphibious invasions.
    10:22: 🛡️ Enhanced support companies offer strategic advantages in specific terrains and amphibious invasions.
    13:38: 💣 Enhanced division with armored paratroopers for strategic drops and tactical advantages.
    17:11: 💡 Versatile support company with reconnaissance, maintenance, and initiative capabilities at a low cost.
    21:14: ⚔️ Enhanced combat effectiveness in winter battles with stacked bonuses in Finland.

    Timestamps by Tammy AI

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  14. @FeedbackIRL you forgot the marines which add the ability to extract from provinces without naval base also UK and USA dont have all 3 type of special forces just 2 i believe it would be massively op if you have gotten all 3 maybe in the first release was possible but was fast patched up I was looking into it 😂 hence the reason I know… Looking forward to hoi5 hopefully they will make Navy more pleasant and more impactful

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  15. for japan the jungle specialist are awesome… normaly you dont have problems with landings (you can outnumbering the enemy, get air and Naval support, even none Marines can easy do landing) but to fight throw the jungels bleed you out and need so much time neerly all Ilands between Japan and Australia are jungle. when the US starting putting troops there its so easy to fight them with Jungle specialists after the landing. (Malaysia, Indonasia, Philipins, Guinia, Vietnam) after you conquer the pacific you can go for Africa or/and South America or Mexico and atack USA from there. with Jungle fighters and the right Skills for the comander you are totaly overpowererd in this regions. never had an so enjoyable playthrow with japan. and you can easy make landings in Indea and China to make encirclements or increasing the forntline to thin the china troops. first i was thinking that the Mountenieres would be awesome for Japan (fighting China and later USA Mexico but omg the Jungleboys are rocking. but still go for Mounteniers ther is a bug in the last doktrien wer you chan build so many Special forces that it make no scences)

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  16. how about this for paratroopers flamtanks with airborn light armor engineers pioneers with support aa and support arty with a 20 width all paratroopers and get as many special force's bonues you can and drop supply lines and watch as your enemy has a REALLY hard time to get there lines back (all so have the flame tanks and airborn light armor have max fuel tanks so that you dont weeken your self supper affective against the ai not sure against players though

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