NEW SET REVEALED! MEW EX CHANGES EVERYTHING! *Mythical Island* | Pokemon TCG Pocket



*CORRECTION – MEW EX WOULD SUCK IN PIKACHU. NO PIKACHU BUFF WOOOOOO

source

38 thoughts on “NEW SET REVEALED! MEW EX CHANGES EVERYTHING! *Mythical Island* | Pokemon TCG Pocket”

  1. Bro you call you exeggutor your boy and you flat out didnt even realize you got some great support for him

    1. The new exeggcute will fit into other decks now.
    2. The new trainer card with the girl will help you retreat ya boy.
    3. The new trainer card Blue will match perfectly against mewtwo ex. I run exeggutor and that was a huge problem psydrive with gio. That being said you can guarantee ya boy to hang on with 10hp.

    Reply
  2. Mew need playtest
    We dunno if supposed need to discard energy (char, mewtwo), can it still be used if our deck dont have said type ?

    Aero ex would be awesome if affects all field, but only for active pokemon then they can still xspeed

    So far no exciting cards from the trailer

    Reply
  3. I'm not familiar with the paper tcg so I'm not sure how Mew copying Charizard is supposed to work.

    Is the discarding 2 fire energy in terms of other tcgs:
    1. A cost: you can't pay the cost so you can't use the attack.

    Or

    2. An effect: well too bad I don't have any fire energy so that doesn't apply to me

    Reply
  4. Vaporeon will be a nice add to Dragonite decks that run eevee lines. Could "maybe" help Blastoise ex or bring gyarados into relevancy but I doubt it.

    Marshadow/Tauros + Gio will help curb pikachu dominance.

    That Aerodactyl is going to change the game though.

    Reply
  5. My only concern with the trend of gameplay design is that the cards that currently see ZERO play whatsoever will almost always CONTINUE to see zero play whatsoever. Every card is available to use so people will use the cards that have a clear advantage or niche against meta. There's no room for "tricky" decks and there's no "formats" to limit deck design to allow those unused cards to have a home.

    For example: I have a Fearow/Gyarados/Persian deck that that will NEVER win on any premise except hitting the absolute nuts on RNG being on my side and being against my opponent. Too slow, too niche, too expensive for how comparatively fragile they are and the average amount of time you'd need to average out your coin flip results to create a net positive. Misty CAN help with Gyarados, sure, but tell me how often you've seen someone actually use it AND have its energy-discard effect legitimately matter? You need it to be ready to go straight out of the gate or else it's just bad.

    Another example but not my own deck: I have fought against exactly ONE Rhydon player since launch and it's no surprise why: four energy for an attack that does less damage than a good handful of three energy attacks? Laughably slow because you can't even use Brock on it! Being a "tank" doesn't matter if all it can take is, BEST CASE SCENARIO, all of a measly two hits by that stage in the game if you get Rhydon online.

    "Bad" cards shouldn't exist. Niche cards that have at least some sliver of consistency to them? Sure, go nuts. But no card should be absolutely WORTHLESS.

    Reply
  6. Exciting stuff! The biggest thing I've wanted to see out of future expansions is better energy fixing for two-type decks, and Exeggcute looks like the type of card that will enable that. Vaporeon looks amazing in an aggressive Starmie EX deck: Beat the opponent down, retreat for free when you get low, and move your energy onto a new attacker without giving up points.

    Reply

Leave a Comment