My Thoughts On HEIHACHI



Here’s what I think about Heihachi.

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TimeStamps:
Intro: 0:00
Big Changes: 0:55
Tracking Nerfs: 3:58
Stances: 5:36
Aesthetics: 8:51
Punishment: 9:28
Just Frames: 13:01
Combo Game & Damage: 14:23
Parries & Sabaki: 16:37
Heat: 18:31
Warrior’s Instinct: 20:28
Final Thoughts: 24:09
Outro: 25:59

#joka #tekken #heihachi #mishima #fgc #esports #gaming #teamfalcons

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32 thoughts on “My Thoughts On HEIHACHI”

  1. I feel like there's a thematic element to the design of Heihachi.
    Reina is younger, smaller and more athletic. So she's faster, evasive and overwhelming inheriting Tekken 7 Hei's bulldog playstyle with the focus on jabs, pokes and then stance mixups.
    Heihachi is older and wiser (also got a fist to the chest). He's gotten slower but also powered up and is stronger. You have to be patient with punishment and his just frame charge moves. He trades his original rushdown for very strong combo damage and warrior instinct.

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  2. 6:55 I think I just discovered something ( I’m not sure if you know it but it’s not mentioned here ) during the wind god stance you can actually hold ( forward + down ) then press two and it gives you a free EWGF 😂 I just did it in training mode

    Awesome breakdown btw

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  3. the evasion heat move could be use for a get out jail free card when you are running out of heat from the start n not plus in the neutral but yea it looks useless other than that

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  4. I honestly think he would be a much better character if he was more solid outside of Warrior's Instinct and as compensation, WI is nerfed. It feels like they made him weaker in normal state for the sake of him having a potential 75-25 chance of winning your Instinct round which makes the character feel so incomplete in design. I would rather the gimmick not exist entirely and instead get a complete, solid package personally but it is what it is. At times I wonder how much I enjoy this Heihachi even because he is so dramatically different than T7 Heihachi. The execution and punishment or combo freedom (carry + damage) feels great but the lack of neutral freedom (easily steppable and committal pokes) feels awful.

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  5. I'm honestly surprised they didn't give him another beefy low or a low poke, considering how they keep changing every character's archetype and making them all-rounders. But I guess they just gave him a stance game

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