My HONEST THOUGHTS & FEEDBACK on Planet Coaster 2 after my gameplay session !



Here are my honest thoughts and feedback from my time getting to play Planet Coaster 2!

My Q&A Livestream : https://www.youtube.com/live/cmnNeODK0ZQ?si=SBOXFM5rpjTgWcb7

@Geekism – https://youtu.be/fjdzv18rq8Q?si=sRSqPG8ZuAF_Ql4U
@Nerdchacho – https://youtu.be/9tGmUZhlTSc?si=nFp73iv4eDwp-MaJ
@WikzGaming – https://youtu.be/CoKIg_eoVDg?si=ShuUxAFGb1bqnoi0
@MoominLittlesocks – https://youtu.be/XMk8A0qQmMQ?si=FuK6GlvtVOnnIYp3

Link to my Planet Coaster 2 playlist where you can find all the videos I made on the gameplay event – https://youtube.com/playlist?list=PL60GlZb-gglNzx2FJL1p9PaSU9UiCCu2A&si=pwbcTUH4Sshwamx3

Discord | https://discord.gg/3gn79gHbdx
Instagram | https://www.instagram.com/corvuscoasters/

Join the channel | Exclusive progress photos, members chat and more!
https://www.youtube.com/channel/UCicpvVkxboOCGK6XWSL8cyg/join

Steam Workshop | See my work
https://steamcommunity.com/profiles/76561198160163683/myworkshopfiles/?appid=493340

Mods used | NoLimits V3 + ACSE

For business | [email protected]

#planetcoaster #planetcoaster2

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29 thoughts on “My HONEST THOUGHTS & FEEDBACK on Planet Coaster 2 after my gameplay session !”

  1. It's not that different to the original Planet Coaster my friend. Why are reviewers not being honest about this game, that is quite clearly a cash crab. I spent £106 on the original Planet Coaster with all DLC. You would expect this game to be backward compatible with Planet Coaster as they look identical. The reason it's not is because a lot of the rides and scenery from the original game are in Planet Coaster 2. This is really a update/DLC for Planet Coaster which is 8 years old. I certainly will not be buying it.😒

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  2. While watching this video, a thought hit me. What if they do an "Extreme Coasters" DLC with types like the Intamin Blitz/Multilaunch LSM, Mack Extreme Spinner, Vekoma Flyer etc. I think they would be amazed by how many people (euhm correction, coaster nerds) would want that DLC xD

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  3. After the hype of all the possibilities with pools, slides and new coaster elements, I'm definitely worried by how console focused everything looks. My wishful thinking makes me believe this alpha y'all played is just the console version with some keyboard and mouse keybinds assigned

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  4. The only thing I still really want is kind of superfluous – but I'd love to have the ability to control an avatar and run around parks from ground level – and then you can get on rides and go to the on ride view!

    It'd be such a cool feat but I doubt they'd ever add it.

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  5. Hope they will also let you built after the track switch to have a rollercoaster part after it instead of just a straight line on which it stands still and it so that guests wont swim underneath an exit of a slide (or make pools just as exits of slides that people dont go in to just swim around)

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  6. I think the thing that worries me most is the UI and thus workflow seems to have been designed around consoles, such an odd choice. Honestly my only real worry about the game at this point.

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  7. "Sound had a much needed overhaul." ?!
    I never heard anything but praise for Planco Ones Sound Department. Sounddesign on that game was crisp. If it is even better now, thats great, but saying it needed a overhaul is a stretch by my books ^^°

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  8. i dont agree with the blueprint/custom build for the coasters. i never build my own bc im more of a creative person when coming to the park itself, i dont care to build the coasters, it stresses me out. however; if they could have a setting to toggle between how that opens, then i think that is best for those that love to build vs those that use BPs

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  9. Can you use the switch track mechanism type things for all coasters or just the specific outomax one?

    Side note, that new smoothing feature seems super helpful for the 4m method

    Btw did you know “outomax” is the reverse of Intamin?

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  10. There’s still quite a few unconfirmed coaster types I’d love. I wouldn’t mind if most of these were DLC. 23:53
    Intamin Blitz
    Mack Extreme Spinner (there was a Mack spinner, but it said ‘for all ages’ and ‘cannot invert’ and ‘chain lift’)
    Mack Hyper (perhaps with the ability to add a backwards back seat)
    Mack Powered (a nice family option, unique from the ones we already have)
    Mack Big Dipper (a unique and underrated model)
    Vekoma Flying Dutchman (would be a nice model to change up our flying coasters)
    Vekoma Family invert/Modern Inverted Vekoma (inverted family coasters would be nice, but this is just a nice model in general)
    RMC Raptor (unlike the Rex, these have actually been built… I think this is one of the likeliest ones to appear sooner rather than later)
    Alpine Coaster (these would be fun to mix things up)
    S&S Freespin (don’t care that much about this one, but it wouldn’t hurt to have it, unlike the Zacspin… that would hurt)
    Swing launches for the Intamin Blitz and Gerstlauer Infinity would be great

    Still though, I think that more dark ride options would be even more important. There weren’t that many in this alpha version. People movers. Would love those. Suspended cars. Trackless darkrides. Rapids (I believe they weren’t in the alpha but I’m 99,99999% sure they’d be in the base game).

    Plus, my biggest ask would be flat rides such as Madhouses. With all the flat ride building and new sequencing tools, these would be so fun to build. And the Intamin Dynamic Motion Stage, that will be debuting soon with Danse Macabre. That would also be such a fun ride to theme and sequence. It has a main platform that can raise, drop, tilt and turn. Plus the individual carriages can also rotate. Such flat rides would be my biggest request as of now.

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