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Elise Avery reviews Moonstone Island, developed by Studio Supersoft.
Moonstone Island on Steam: https://store.steampowered.com/app/1658150/Moonstone_Island/
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Not on Switch? That’s surprising
Color me intrigued, wish it was on switch though
This sounds legitimately great, except the soft locks.
Thank you for the review!
spirit combat looks neat, too bad i dont enjoy farming
I’m surprised that it seems… good. I really expected it to be more of the same slog.
Looks cute
Interesting game. 🙂
The style is a little too «Uncanny (Stardew) Valley» for my taste, but otherwise it looks exciting!
I dont know. Unless something really changed from the Nextfest demo and full release….I thought the game was trying to do too much and kinda fell flat in all areas. Everything was simply OK, but for me there was nothing keeping me in the game or wanting to come back to it after the demo ended. The art style and ghibli-esque "little witch girl on an adventure" was so tempting to me but it was let down by the gameplay.
I wish this video had come out yesterday when I spent nearly 7 hours staring at my Steam Library and Wishlist trying to find a game that could fill the hole in my heart that Baldur's Gate left after I finished the campaign T___T
This looks legitimately lovely, even though I've never been a fan of farming sims before. I think it's the art style that sells it, and what looks like a 3v3 battling system which was one of my favorite parts of Monster Sanctuary, and that was the first monster collection games I'd played in nearly a decade.
If this is on steam i might pick it up!
Fantastic review! Thanks so much for playing! (Also sorry about the soft locks, we just pushed a patch that fixed them <3 )
hold on. That little girl at 2:17 is the main character of the game? And you can romance everyone else??
I gave it a shot and… nah. Not BAD, definitely potential there, and some real passion, but parts of it just struck me as needlessly frustrating. Like how RNG-dependent the card-based combat is, how easy it is for you to get entirely screwed over by the hand you draw in a given situation. And particularly how bloody long it takes to get access to the Spirit Barn! Until you do, you can only catch 3 spirits, that's your lot – and you have to do a BUNCH of exploring and resource-collection to access it. And then, when you finally do… you find out that it's only got ONE stall in it, and that you'll have to spend the NEXT SEVERAL DAYS just cutting down grass and trees to gather the resources to fill it out. That's the point where I stopped playing. 2.6 hours in, so hey, y'all can keep my money I guess… 😛
(Oh, and one more thing… if you play it, DON'T PICK THE EARTH-TYPE STARTER! Your dad tells you that all the picks are good. He's a lying liar who lies. Pick ANYTHING BUT THE EARTH-TYPE! You'll be seeing nothing BUT Earth-types for the first many hours of your game, and it would REALLY suck to not have literally anything else available in your team…)
This is low budget Rune Factory, everything feel so clunky, bad Font, bad UI. Good concept tho. I wish they revamp their game maybe collab with bigger studio.
So it's Stardew Valley plus Pokemon plus Slay the Spire? Damn, that seems like a winning combo.
yeh this looks 75% up my alley. turn based card combat just bores me. if it had top down action combat alternatives like the Zelda / Stardew inspirations its clearly taken, i'd buy this in a second.
This looks like the best combination of all the genres I love 🤩
Looks solid. Do you know if it's coming to consoles at some point?
Why I feeling it was mix of Ooblets and old Final Fantasy? Well whatever, it was amazing I can swim and fly anywhy, not like other farm game.
I tried it and I hope it gets more depths with more patches… Right now it feels a little bit shallow (especially social interactions are mainly RNG based and feel meaningless) + it has balance issues (poison and burn are too OP)
It really is a combination of all of my favorite genres. There's better deckbuilders, farming sims, monster collectors, and open world games out there…
But Moonstone Island keeps me bouncing back and forth frequently enough that you never really care how relatively shallow each aspect of the game is, because it somehow connects so INTRICATELY together. Gotta find mines for the Iron and Copper to make sprinklers to automate my farm to grow 3 different crops to help with my exploration on islands I'm underleveled for so I can tame spirits I don't have so I can get new types of resources to make new potions and furniture! NOTHING I do is a waste of time!
Except fishing! Screw fishing I've been looking for this mythical Moonstone Cinderfish for like 5 in-game days now!
Nice
Looks pretty good, I'll keep an eye out for a Switch release though. I tend to prefer these kinds of games on it,and I'm too broke for a Steam Deck.