Join Zac & Austin as they showcase an entirely new way to play Moonrakers at 2-players!
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53:41 Austin said he only did 1 damage but I see a double damage in his play area as well as the free damage 1, so it should have been KOed at the end of the 2 round if I'm understanding right
"How's the water supply?" – Zac
Jam out in your car, the easy suggestion is a soundtrack for when you play Moonrakers at the table!
I think it may be useful for the text to read "If you choose this card, +1 Max HP", some may interpret it as part of the card effect when played.
Austin was part of Zac's engine, using him as a reactor to keep drawing. 😆
Hey all! Just to confirm, you generally draw up to 5 cards before buying new cards to add to the deck? This is a little different than how the base game works, so I just wanted to make sure
Really loving the vibe of Luminor. Great to see more world building in Moonrakers. It's cool to see the little animations, map and music and sound fx too.
At 39:57, the "All players must either" should be changed to "Each player must either". Cuz I won't lie, It totally thought that if you choose ONE of those options, EVERYONE must do that same option, but when y'all played it, ya both did one or the other. By saying "each player", it means each person decides individually what they'd do instead of "All players must" which sounds like it's talking about both.
At 1:29:26 – Didn't it say distribute 4 hazards, not 4 hazard dice? Wouldn't that just mean you are dealing with four hazard points total, instead of rolling?
1:29:00 You had tour distribute 4 hazards, not roll 4 hazard dice 🤪 Funny thing is that the result of your rolled dice was like if Austin took all of the hazards and Zac took 0. 😁
did I hear Zac humming Daybreak?? TROY AND ABED IN THE MOOOOORNING!
At 1:23:50 do the reactors not also count as damage per the “vulnerable” trait? Also, would reactor+ count when something says reactor? (I would have assumed yes but the iconography seems to be exclusive to cards of that icon). Thanks for the playthrough 🙂
@11:35 ish. Using Overdrive; does rolling a hazard dice (playing as a reactor card) count towards the goal of the mission? E.g. if you play 4 reactor cards and rolled a hazard dice it would also count as 5?
Can you replay Luminor and have new experience or is it the same story line and it just depends on how your card draw and hazard dice rolls to make it different?
@1:14:08 don’t you need thruster requirements when you defeated the target? Since you guys did not played any truster cards. Thruster requirement only needed to go to next round? (from mission text). Since you do not need a next round it is not required in this round?
Also could you elaborate a little bit what containment actually does in this mission?
Cool playthrough! I thought though, that you're not supposed to say how many of a particular card you have?
Also, random question, when you roll a hazard dice, the shield you play to block is JUST for blocking and cannot be used towards mission requirements at the same time correct?
Thanks for the vid! Really great to see 2p version