MASSIVE 40K Rules Update – Huge Core Rules Changes, Balance Dataslate and New Points!



Let’s talk through the massive core rules changes from the Summer Balance Dataslate to go alongside the new Pariah nexus Mission Pack…

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0:00 Intro
0:51 What’s Here
3:41 Core Rules – Stratagems
8:28 Pivoting + Movement
10:17 Devastating Wounds
10:59 Indirect Fire
12:11 Hazardous
12:47 Core Stratagems + Other Things
15:58 Space Marines
18:50 Blood Angels
19:12 Space Wolves
20:34 Dark Angels
22:58 Deathwatch
23:47 Black Templars
24:28 Astra Militarum
27:03 Adeptus Mechanicus
30:46 Adeptus Custodes
32:48 Adepta Sororitas
34:11 Grey Knights
35:15 Imperial Knights
36:50 Imperial Agents
37:11 Chaos Space Marines
39:05 World Eaters
39:30 Thousand Sons
41:54 Death Guard
43:08 Chaos Knights
44:36 Chaos Daemons
46:34 Aeldari
48:20 Drukhari
49:40 Tyranids
54:38 Genestealer Cults
55:59 Orks
58:08 Leagues of Votann
58:57 Necrons
1:00:16 T’au Empire
1:02:21 Initial Impressions

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48 thoughts on “MASSIVE 40K Rules Update – Huge Core Rules Changes, Balance Dataslate and New Points!”

  1. CORRECTIONS, thanks to those reporting these!
    – Inner Circle Task force is all objective markers you don't control, not just ones under enemy control. A bit better than I said!
    – Exalted Sorcerer got a buff to 105pts from 115 (I misread versus the off-disc version I think)
    – Necrons lost Tomb Sentinels, Tomb Stalkers + Acanthrites to Legends
    – Chapters with unit restrictions can't use them in core-codex detachments, so no Black Templar Librarians in Gladius etc.

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  2. I hope to Christ that games workshop will keep 10th edition open for longer than the normal three year turnover because I only just started getting into Warhammer 40 K at the end of ninth edition, and keeping up with all of these rules changes while learning to paint means that if 11th edition comes out in two years I may as well give up!

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  3. Great, so now half of the game's rules can only be found in a PDF file and fully all printed rulebooks and codexes can go in the bin. Honestly 10th edition needs to be put down ASAP.

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  4. Those divergent assholes need to have different point values than compliant chapters. We stay getting fucked because their marysue rules make normal dudes too strong.

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  5. Also, the Dev Wound change was an indirect nerf to C’tan halving damage. Now that it’s all mortal wounds it can’t be halved, so that’s more FNP’s they’re gonna have to make ¯_(ツ)_/¯

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  6. Deathguard caught a huge nerf with the indirect change AND unlike guard we didn’t get any points cost reduction to the PBC. Plus, the indirect nerf basically eliminates half of the LoV ability and makes the boil light stratagem much worse. Also no more double grenade, and it’s increase to best characters… all because the army was what around 50% win rate?

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  7. I think you misread how the Auric champion change works. Its not one super powerful custodes char unit, its one super vulnerable enemy unit to ALL custodes char units. So in theory, could have 3 squads of allarus led by cap all shooting at one big target and melting it. Incoming the new 21 Gun Salute (21 allarus lol)

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  8. adepta sororitas wasynt the best arme before XD i mean jus a 1 or 2 month ealier they get up bc someone show others how to play them, but they wasynt sooo goood like adeptus custodes when all you need to do is just go and charge…

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  9. Can someone explain to me why a Battle Sister Squad and a Dominion squad are the same points cost?
    Previously BSS were used to farm miracle dice which is now moved to the Simulacrum Imperialis which both squads can take, BSS got sticky objectives instead. So in exchange for sticky objectives and the ability to take one heavy weapon Dominions get 4 special weapons and assault on all their weapons (irrespective of detachment) plus scout 6", why are they the same? Also…what the HELL made Zephyrim worth 50% more, did their base offensive stats get improved?

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  10. The thing about Drukhari is, while I have been out of game between 5th and 9th editions, Hellions have always been trash tier.
    GW has never given them either sufficient punch, sufficient durability or low enough points cost to ever see any actual use. Given that their claim to fame is the stick against which all badness is measured it's time to just throw in the towel and retire this unit after nearly 20 years of futility.

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  11. Does the daring recon ability from scout sentenels allow indirect fire weapons to hit on 3s and 2s? Since it says removing (the) penalty to indirect fire weapons from shooting (that) unit. I ASK Because as written there are 3 penalties to indirect fire including: -1 to hit, (unmodified 1,2, 3) dont hit, and provide benefit of cover to defending unit. So is "the penalty" defined as 1,2, or all 3 of these???

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  12. Great content as usual. As a CD and Ork main my CD are very happy, and my Orks are a little sad 😢. Meganobz nerf was expected but I feel they over corrected. 40pt meganobz are stat wize worse and do way less damage unbuffed than regular termies which are now cheaper. Their pt cost is now close to custodes. They basically won't be seen now competitively outside bully boyz, and even there you're have better choices. That said I would be happy for gw to keep them at 40 if they were made probably killy. 40pts for 2 attacks hitting on +4 is best described as grotty.

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  13. Asking my fellow native English speaking colleagues here: does a Stormsurge have a round base ? I am not sure if round means it has to be a circle. The Stormsurge has an oval base.

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  14. With the core rules "increasing cost to stratagems" abilities being replaced with "Lord of Deceit", would this affect the Space Marine Vanguard Spearhead enhancement Shadow War Veteran?

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  15. I might be wrong, since I'm new to warhammer, but I think nemesis dreads and gm in nemesis dread for greyknights got a weaponskill buff to both the hammer and sword, which makes it look like they were just buffed slightly imo. However I haven't heard anyone mention this, so I think I might be wrong.

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  16. Having no expectations guarantees no disappointment… Most SM's units were ignored again. Time to focus on Kill Team, it's much better than 40k at this point and doesn't waste your time 🍺

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  17. At this point just make the army rule for guard be “all units costs 50% less”. Will our units be good? Fuck no. Will we be able to spam a metric fuckton of stuff? Yes. Let me human wave my opponent with 480 infantry plz

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  18. Question. If the rules state a stratagem “can never be modified below 0CP” and the new rules reduce the cost by 1 cp wouldn’t that imply that a 1 cost can in fact be modified to 0 cause it’s not exceeding the value of 0?

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  19. Am I missing something that Knights still have to fallback from being in melee and don’t get to shoot if they do so? Yes you can fire while in melee but at -1 and with the limited actions on the heavy costed large frames every shot/action has to get value.

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