Mario's Monday Night Massacre Mod Explained in fnf (MARIO 85')



Mario’s Monday Night Massacre Mod Explained in fnf (MARIO 85′)

VS Friday Night Funkin’ Mario’s Monday Night Massacre:
https://gamebanana.com/mods/409832

Mario Pc Port Gameplay Here:
https://www.youtube.com/watch?v=FqNy7gcoDYI

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Gameplay from CommunityGame
https://www.youtube.com/c/CommunityGame
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Click the links below for more fnf content!

Toadette Jump! Mod Explained in fnf
https://youtu.be/j5oyor78DZI

All Sonic Characters Explained In Omnipresent V1&V2
https://youtu.be/JRcuyKtT13c

Gorefield Friday Night Funkin’ Mod Explained
https://youtu.be/QsRSetqjdPE

Mario Madness Mod Explained
https://youtu.be/b0M4Y7P5BOM
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About FNF

Friday Night Funkin’ is a rhythm game in which the player must pass multiple “weeks”, each usually containing three songs.[note 1] Each week, the player typically faces a different opponent.

During gameplay, the opponent will sing a pattern of notes which the player must mirror by pressing the arrow keys or WASD. At the bottom of the screen is a bar indicating how well the player is doing. The left side of the bar is red, representing the opponent. The right side is green, representing the player. Successfully hitting notes will increase the size of the player’s bar, while missing notes causes the opponent’s bar to expand. The player fails if the opponent’s bar fills up the entire bar.

For each week, the player has the option to select one of three difficulties: Easy, Medium, and Hard. As difficulty increases, the speed of incoming arrows increases and the patterns of arrows become more complicated. The player’s high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.

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25 thoughts on “Mario's Monday Night Massacre Mod Explained in fnf (MARIO 85')”

  1. I can help explain why the wario apparition song has a mario running along side bf… it's a refernce to a slightly more recent creepypasta known as "Every copy of mario 64 ispersonalized" which has mario walking down the hallway towards the dire dire docks level only for the wario apparition to appear and start chasing mario as the theme for the infinite stairway begins to play and the hallway seemingly grows to an infinite length with the apparition slowly catching up to mario before catching him… more or less that is why the mario 64 model design for mario and bf exist running away together

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  2. U should try to explain BFCI v2 oh and object paradise corrupted (If u don't know what that mod is it's made by wallewill and zaydash the same creator who made BFCI)

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