Making My Track TOO HARD For The PROS With This….



Hyped to be back in Zeepkist! Doing more tracks with the boiz and today the theme is TRASH so make sure to check out what I and everyone else built! Thanks for watching the video! If you enjoyed it, make sure to like it, share it with your friends and give me your feedback in the comments below!

@DapperEcho
@kAN_RC
@TwoFace-
@codewaltgaming
@Steelpan_Dev

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About Zeepkist:

https://store.steampowered.com/app/1440670/Zeepkist/

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37 thoughts on “Making My Track TOO HARD For The PROS With This….”

  1. Just to reword twoface's point about the skill ceiling… Racing games in general have really high skill ceilings, but comparing zeepkist (which doesn't have engines) to others, it has a COMPARABLY low skill ceiling.

    It's like comparing one tower to another.

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  2. Slander for those that left is just not needed. Nobody is required to participate and you don’t know the reasoning behind leaving, proven by them coming back and explaining.

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  3. I think he was right with "the ceiling is high, but still lower than other racing games" but I think phrasing it as "the game is inherently more casual due to it's non-deterministic phsyics and lack of throtle" is probably a better way of making the argument

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  4. Skill ceiling debate: I haven't played a driving game since my teens… and I'm GenX, over 50. Pole Position is my driving jam. And I haven't driven a real car since the early 90s either, due to neurological issues. My games of choice as a player are strategy and city-builder/base-builder games. But I love watching Zeepkist, GTA, and BeamNG videos, so here I am. 🙂

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  5. As someone who's not good with racing games in general, I can honestly say the skill ceiling is lower than other racing games, but it's certainly not low as you need a LOT of precision driving.

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  6. If Sandals or someone who knows them sees this, if the computer issue you have, are a complete shutoff, with no warning, no BSOD, or anything like that (Maybe pretty randomly, but generally under highload, like when gaming), consider maybe if it could be your PSU. I had that exact issue at least, and boy was it annoying yes, and eventually I went with replacing my PSU(which tbf, was reaching like 10 years old, by far the oldest component in my build), and it fixed it completely.

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  7. I would agree the skill required is much lower in Zeepkist. A lot of that I think has to do with the player count being much lower here than a lot of other similar games. As a casual gamer, I must say it is nice to be able to jump into lobbies and actually be on the leader board sometimes and have some close races. I am nowhere even close to being able to compete in something like Trackmania. I enjoy it but I just don't have the time to devote to any game to "get good". With something that has throttle, it adds a whole other thing to master about the game and definitely raises the skill level required to "get good" and be competitive. And just to clarify, they were talking about skill floor not ceiling, just a mistake in wording but the point still gets across.

    As far as the flying, there are a lot of reasons people don't like it. One that isn't spoken about much that I have is that I am here for a soapbox racer, not a soapbox flier. To each there own and it's cool to have it as an option for people who do like it. I just wish there was a way to have no flying online lobbies for those of us that don't like it. Obviously if we control the lobby that can be done but for true public lobbies there will be a mix of both and it gets annoying to lobby jump, especially when there are only a few lobbies with people in them. There has been times where I end up having no choice but to play a flying track because all active lobbies are on a flying track at the same time. I'm sure there are several others who feel the same way so maybe at some point we will get an update that allows lobbies that force driving only tracks, and maybe the same for flying only and mixed only.

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  8. I do think the game seems to be a bit more casual compared to trackmania, as trackmania does seem to have more of a competitive scene/ niche mechanics that make you go faster etc. That being said, it's definitely not like you can't make hard maps in zeepkist and such…

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  9. I don't agree that soap box racing is a lower skill ceiling than engine racing. I will concede that manual transmission is a higher skill ceiling, but automatic transmisson engine racing is much more forgiving because it is fairly obvious that acceleration in a relatively strait line makes you faster. Zepkist and by extension other non engine racing games are about making precise turns to preserve the speed you have and sacrificing it strategically in the areas that allow you to recover that speed because the window to recover the speed is long enough to justify a greater than nessisary slowdown. However, I would agree that Zeipkist isn't as competitive as other games like Trackmania but that is because it has inconsistent physics while Trackmania will have two different runs with perfectly identical inputs result in the exact same time while Zeipkist has a randomness that dosent allow the same level of grinding towards perfection.

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  10. bruh, the skill ceiling is low, but that does not mean it is easy to reach. no matter how low the ceiling is, as long as the game is not solved, fully reaching the skill ceiling is impossible. a high skill ceiling means big difference between a decent player and a very good player, while a low skill ceiling means that a pretty good player will be just barely worse than the best, not that it's easy to become the best.

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  11. I would recommend moving your logo "behind" the finish. Even if is on the same plain the appearance of the cart hitting your logo prior to the finish might anger people.

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  12. I agree with TwoFace, the inherent skill ceiling is rather low, but then I agree with kAN in that it's well augmented by it being a sandbox by heart and people constantly making and racing new tracks. Also, not everything needs to be the same kind of tryhard. 😸

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  13. I don't think there's a difference in skill floor (that's really what's the debate topic) in difficultly as much as there is just a flat out difference. I take the skill floor to be what basic skill do you need to have to repeatedly be able to complete 1 level/course/part of a game, enjoy it, and be willing to do it again. For Trackmania, you honestly just need to have patience or be willing to eat the side walls a few times. Beyond that, it's more or less patience in learning the normal race lines. I'm not going to bring up all the nose grind and drift boosting weirdness the try hard TASC players are doing. Just if you had a 8 year old kid wanting to get into the game as a racing game, that's all they'd need is patience and the ability to turn. It's a faster pace Mario Kart sans any weapons, so kind of more F-Zero without floaty cars.

    Zeepkist you need some semblance of speed management because unless you've got boosts and fans everywhere, your only going as fast as you are off the end of the boost or at the end of the hill. After that you're only loosing speed until the next hill or boost. Sure you're not having to manage an accelerator, but you do have to make sure you don't slide your face across the inner wall to try to whip around a turn because you can't accelerate out of it. Drifting kills your speed, but some times you have to do it, but it's unintuitive to be able to drift and not be able to accelerate out of it. I'd have to wager more people have played games like Mario Kart and GTA and have experienced that spinning out while trying to drift and how much it sucks trying to gas out of it. Yeah, zeepkists don't do that. So that makes the experience DIFFERENT. Not harder or easier, just different. It really can't be compared. Trying to compare the two is like trying to compare some other nations comfort food to American BBQ. They're both good, but they're just different. One's not inherently better than the other; they're just different. Trying to claim that one game is some how inherently more difficult than the other because you have one more thing to do isn't a great argument because that one thing you have to do in that one game ends up being one thing you actually have to worry about in the other game, so is it really a comparison of difficulty or is it a comparison of comparisons?

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  14. I'd say the barrier to entry is low and the skill celling is moderate.
    Anyone can pick up this game and roll around and learn how it works in a relatively short amount of time. Though the mechanics of this game offer up some interesting challenges. Ya may not need to worry about gearing or tire heating but dropping a wheel in a turn can be a tricky balance between a better time and a restart.

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  15. Everyone should have a paraglider to view the track…
    In fact, maybe Dapper should do this the most because he disables photomode.
    He could still hide things where the paraglider won't be able to go to.

    Reply

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