Lies of P: Absolutely Floored (Review)



CORRECTION: Timestamp 37:42 when spoilers end.

This took way longer than it should have! We are back again for the latest soulslike in the world of Pinocchio….yes, you read that right. So how does developer Neowiz do on their first attempt? Find out as we review Lies of P, strap in boys and girls, and lets get down to business.

All rights to the Lies of P soundtrack belong to Neowiz.

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14 thoughts on “Lies of P: Absolutely Floored (Review)”

  1. One thing I didn't mention in the review was the death system. If you die a second time in Lies of P before recovering your Ergo, it doesn't disappear forever, and instead each hit you take on the way back just decreases the amount you recover. I honestly don't have an opinion on this as I can take it or leave it. I'm genuinely curious what you guys think of this, am I the only one whose indifferent?

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  2. It took me almost 4 hours to beat King Flame (the walking furnace). This was my first souls-like and for a moment, I thought that was going to be the end of my journey. However, the story had me hooked and I had to find out what was going on. I persevered and before I knew it, I was steamrolling the enemies and bosses (I would beat them on the 3-4th time using motivity).

    What an amazing game!! I absolutely loved it and am now making my way through Demon’s Souls. Personally, I enjoyed the atmosphere and overall gameplay of Lies of P more but now I feel confident taking on the challenges of this genre.

    Anyway, great video! It is clear this took you many hours to complete (trust me, I know). Great editing and explanations. Good job!

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  3. A few tidbits:
    – you can gain humanity by telling the truth, the game doesn't force you to lie all the time to get it. Also you can increase your humanity by listening the collected records in the hotel.
    – you don't have to fight with The Atoned if you defeat The Survivor in the factory and aquire the Stalker emote (sure, you will miss the conversation and foreshadowing from her, but there is an option to skip that fight)
    – you can learn about The White Lady from Subject 826 as well if you complete his quest in Chapter 11

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  4. Another thing about the parry system that is very important, im not sure if you talked about it or i just missed it but if you block or parry an attack you have a brief one second window where your parry window is extended, so parrying rapid attacks is so much easier if you know this, you can tell your doing this if you block or parry an attack and notice your block is still being held up even though you let go of the block button. I didnt know this my entire first playthrough and once I found out in my second playthrough bosses become 10x more easier and fun.

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  5. Couldn't disagree more about Laxasia. I understand where you're coming from about the delayed attacks being frustrating, but seeing that this game wants you to learn how to deal with them since almost every fight has some form of delayed telegraphs, dealing with her combos was some of the most fun i had in the game. She's tied with Nameless Puppet as my favorite fight.

    Also disagree about Manus. Sorry man, but I felt the game had properly trained me to deal with his delayed combos also, plus the visual spectacle and how he makes you pay more attention to your positioning in phase 2 as well as dealing with his fun gap closer attacks (reminded me a lot of Godrick actually, lol).

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  6. I really like the review, I can relate to the topics you touched without agreeing with everything you said, that tells me you’re a gamer doing reviews and not a reviewer playing a game. Subscribed!
    Edit : also, a spoiler warning would’ve been nice, but since it is a souls like I don’t care that much

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  7. It beat bloodborne for me personally. I think i have around 900 hours into that game since launch. I like a game that has interesting combat, a real story, and 60 frames. Also, this is the first souls game where i didn't want to run past all the enemies after awhile. That's pretty much when i knew.

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