Land Raiders in 40K 10th Edition and Why They're FINALLY Great!



Let’s talk about Land Raiders within Codex Space Marines…

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0:00 Intro
0:42 The Model
3:34 Rules Struggles
5:24 Datasheet
9:06 Crusaders + Redeemers
11:13 Strengths and Weaknesses
12:27 Support
14:10 Transport Contents
16:04 Detachments and Chapters
18:50 Other Factions Land Raiders
23:36 Competitors
24:36 Overall Thoughts
26:22 Outro

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43 thoughts on “Land Raiders in 40K 10th Edition and Why They're FINALLY Great!”

  1. Played mine against the Blink termies, and it kicked butt. Center of the table and if something got close fazapple! 14 wounds with God cannons against his dread, it wasn't pretty. Landraiders rule.

    Reply
  2. I really, REALLY hope when the inevitable grey knight update comes (probably next edition), they'll make a plastic banisher and make it mainline codex (and actually good) with some now sided mounted heavy psicanon options.

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  3. I've been waiting something like 15 years for Chaos to get their own Land Raider variant along the lines of the Crusader/ Redeemer. Nurgle toxic flamers, Tzeentch inferno Hurricanes, quad Blastmasters for Slaanesh (mine already has those, but they have to run as Lascannons). It seems especially appropriate these days as Firstborn stuff is increasingly seen more in Chaos forces than in Loyalist ones.

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  4. I've been running a Land Raider in my World Eaters since the beginning of 10th and it adds a surprising amount of versatility to the army. It also helps give Eightbound some much needed survivability.

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  5. Once the tacs and devs go I think we can say goodbye to the last of the rhino variants. Though o do wonder if the raider will stay with an updated primaris style vehicle upgrade sprue to replace the ancient one.

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  6. I use a redemer to deploy a Deathwing Knight + Captain + optional second character straight onto a target on an objective, avoids the risky 9' charge from a deep strike. The overwatch threat is monstruous

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  7. So I'll argue their place in anvil as turn 1 I've dropped off good shooting or melee units to skirmish on the midfield and then the land raider sat still delivering very consistent las cannon fire

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  8. I feel like for TS the land raider's cost is high, considering you kinda loses of one or two cabal point since you'll be forced to let go a sorcerer or squad of rubric for the cost VS a cheaper rhino.

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  9. I think the Land Raider in tenth is going to make it easier for me to play my DeathWing. I just picked up the DeathWing Assault box at a local store , definitely interested in transporting my DeathWing Knights in one. Thanks for making videos at warp speed pace. I don't know how you find the time to sleep. Great Video.

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  10. I also might use a Redeemer to transport a unit of Blade Guard and a Lieutenant with a Storm Shield. That would be a great combo to take and hold an objective. I think that is close to a 2,000 point list right there.

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