In S14E87, we talk about YARRR The Board Game.
🪓 Find Us, Nerds:
https://bit.ly/WyrmwoodSocials
Wyrm Lyfe Bangers: https://open.spotify.com/playlist/5hzreZjBvvypGNox9sV2fg?si=c7c7f17673604c5d
DISCLAIMER:
Wyrmwood is a real company staffed by real people, and Wyrm Lyfe documents some of the real problems the business faces – but Wyrm Lyfe isn’t a documentary. It’s an edited vlog on YouTube. It doesn’t represent the values, working environment, official marketing, or brand identity of Wyrmwood – and it doesn’t even try.
All subjects know and consent to being filmed, and may have amplified their statements and personalities as a result; any remarks or actions that imply or indicate non-compliance with any law, statute or regulation are being made for purely comedic purposes.
In short, like most things on the internet, you shouldn’t take Wyrm Lyfe too seriously.
We certainly don’t.
#wyrmwoodgaming #boardgames #pirates #wyrmlyfe #vlog
source
Man, I was hoping for a good pirate game. Not something that has fallen down the DnD tree and been hit by every branch on the way down. Not everything has to have animal – human hybrids involved.
The Beastmen, you can combine multiple of the races.
Fun to watch Wyrmwood (Doug) go through the “I’ve played games, I can make games 🙃” process. Less is more; playtest the hell out of your actual gameplay before you get lost in Tabaxi vs Turtle
Please! Include de smoking frog from the poker card episode on this game! Make it happen! It will be lovely ❤
Check the last bottle of rum boardgame, they have anthropomorphic pirate characters
I kept thinking of Gnomes for the "Item" faction. Tabaxi or Elves would fit Aristocrat. Undead like Pirates of the Caribbean would be pretty classic.
Love all the ideas for fantasy themed pirates crews, but I do think some of the wilder ideas can be saved for expanding the game later.
When I think pirates, I think of a certain lack of uniformity, including a mixture of races and people in one pirate crew. Folks that have joined from various raids at different times and from different ports.
I also think there could be special “named” pirates that could be drafted into any crew. Kind of like heroes with individual powers that could supplement what a player already has.
From a game mechanics perspective, I think it would be interesting to have the base game stay simple. Where the player’s strategy reigns supreme, not a faction’s special abilities or flaws. And then to add a level of interest and complexity, there can be powers unique to different factions (or characters, as mentioned above).
Just my two cents. Excited to see this come together regardless!
bobbys right, you guys are making this more complicated than it needs to be. Also, Skeletons and cat pirates are a must have for any fantasy pirate game, just saying
No two human races. There are so many other cool options. Maybe just merge the other together and form a mismatched crew of backstabber
Vagabonds could be any race
Wart hogs, orcs same thing?
personally, i think it works that the races have things they are good at, like you're talking about, and get bonuses to those things, but each deck should be a mix of all races for balancing.
Make undeads an expansion pack, with skeletons and ghosts as two different factions.
I own a board game company. Making a bunch of different races and abilities seems cool, but if you're looking to sctually get this game out soon, just make everyone a human with no special abilities. The special faction races and abilities could be saved for either an expansion or a version 2. Trying to balance abilities is extremely difficult and tedious, and can really put a damper on development of more important content.
Here’s my opinion take it for what you will.
Attack – beast”furries”
Treasure- goblin
Defense-Reptilian
Item- bipedal fae/ human(dwarves,elves,fairies)
Movement- sea folk/creature
Horde/attrition- undead/steampunk
If you have pirate turtles in the game, you need to name them after American artists; Pollack, Warhol, Rockwell, O'Keeffe, etc.
Pirate war bands should be all humans and you can buy henchmen which are the other races.
I was thinking that too add more illustrations you could add the captains e.g. the warthog pirates have a half orc captain
No 2 pirates look the same so why not have mixed crews of different fantasy creatures based on the faction. Movement has a Turtle captain but bird folk/sea folk crew…Love this concept and cannot wait to back this kickstarter.
listen to bobby this is getting way to messy. figure out the game first with normal pirates then make fancy decks.
Dwarf Turtle with a defense focus. I don’t know how that would mash together but it seems very interesting to me
One of thr humans categories should be tabaxi. Either works.
Fancy cats? Excellent!
Jack of all trades cats? Fabulous!
Also, screw you doug. Elves are great.
Bobby was the killjoy in this meeting lol
Who edited this ???? They didn’t put the “ I like turtles “ meme in when they were talking about turtles !! I’m not angry just disappointed
Italian Warthogs from Tusk-any
There are a number of games with reversible player boards where you can swap between the various players having symmetric or asymmetric powers. (Eclipse: Second Dawn of the Galaxy comes to mind).
So, you could have six symmetric human pirate tribes and art, but, non-human asymmetric versions too if people want variety. So, the Red player could be Red human pirates or flip the (card,mat,paper) and Red is instead the attack-focused pirate piggies. The Green player could be the Green human pirates or flip the (card,mat,paper) and Green is instead the movement-focused pirate kitties.
aritocratic human clan could just be elves
I feel like Dwarf and Goblin should be swapped around… Like item use for Dwarf and Goblin Treasure collectors.
I guess I always see pirate crews as very diverse (a mix of all types). It's strange to say only "warthogs" can be aggressive have you met humans?