Kharadron Overlords 2023 Battletome Preview



In this video I preview the new Kharadron Overlords battletome and will focus on allegiance abilities, enhancements, grand strategies, battle tactics, core battalions, warscroll changes and points.

This battletome was provided to me by Games Workshop at no cost in advance of instore release. I’m under no obligation to do a review or will Games Workshop have any control of what’s in this video.

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TIMESTAMP
00:00:00 – Introduction
00:00:43 – Embarking & Disembarking
00:05:12 – Artycles, Amendments & Footnotes
00:08:11 – Iron Sky Command Abilities
00:09:42 – Command Traits
00:11:21 – Artefacts
00:13:49 – Great Endrinworks
00:17:44 – Sky-Port Sub-Factions
00:19:51 – Grand Strategies, Battle Tactics & Core Battalions
00:23:39 – Codewright
00:26:00 – Arkanaut Admiral, Aether-Khemist & Drekki Flynt
00:29:00 – Aetheric Navigator, Edrinmaster w. Dirigible Suit & Endrinharness
00:31:35 – Brokk Grungsson & Bjorgen Thundrik w. Profiteers
00:34:36 – Arkanaut Company & Grundstok Thunderers
00:37:55 – Arkanaut Ironclad & Arkanaut Frigate
00:43:10 – Grundstok Gunhauler, Endinriggers & Skywardens
00:47:08 – Points
00:48:01 – Closing Thoughts
00:50:52 – Patronage Thank You

———————————-
MUSIC CREDIT
Music: Banger by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/

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22 thoughts on “Kharadron Overlords 2023 Battletome Preview”

  1. I have some KO allies and leftovers from conversion projects. ​I am tempted to start them as an actual army with the new book, since I have seen quite a few improvements in playability and fun in your overview. Whereas I wasn't interested in the playstyle of the old book.

    Reply
  2. Thanks for the great video Coach! Really feel like apart from various quick spam list ideas, the tome is really complex on paper with so many small shenanigans and I feel it's better than what people give it credit for. Really looking forward to hearing what the more distinquished KO players have to say about it.

    Reply
  3. The change to Spell in a Bottle is welcome

    I think Cunning Fleetmaster is going to show up a lot

    They have other decent options now, but those two are going to be common (Horroghast, Purple Sun, and a few others still good)

    Interesting ways of getting extra bits of shooting (The footnote and the Last Word)

    Barak-Thryng prayer is interesting, but I think Barak-Nar will be the go to (Zilfin, Zon, and Urbaz will have their fun adherents but will be less common — I can see Zilfin shenanigans with 3 endrinworks)

    3+ save on Thunderers is dumb
    Doesn't make sense for them to have that and mechanically they certainly don't need that for their army role or to make them a more enticing unit

    Reply
  4. Think kharadron overlords as allies have been killed. Used the gunhauler hauler to assist with tactics and shooting but now fly high is a faction command ability cant justify. Seems like a good shake up for the army though.

    Reply
  5. TL: Ooh boy seeing what's in this latest battletome left the KO player among us Tavern Knights perturbed. He did have some praises for how the units themselves changed, but from Spell in a Bottle becoming "non-faction" endless spells only STILL with no way to control them (even stated now) to the loss of aether-gold as a part of their mechanic has him feeling the KO have been losing more and more of the story he can express in gameplay. We haven't seen Path to Glory so it's possible the narrative of this army he's looking for is better expressed there.

    Still, great video as always!

    Reply
  6. Thanks AoS Coach! Great vid. I haven’t dived deep into my book yet , waiting on it to show up hahaha 🤣. On the surface it looks like I’ll have fun relearning my army, which isn’t a bad thing. Kinda not a fan of weapon ranges being reduced for an army that only shoots with no real melee back up. I get GW not wanting them to hang back and shoot, but if we can’t interact effectively in combat then dropping our only safety of range we pretty much hand ourselves on a platter to combat armies. If we’d been given a way to get around save stacking then different story. Oh well, a new challenge to over come which i look forward too 😊. Who knows maybe we’ll get a steam powered melee mech unit 🤔

    Reply
  7. great video. as a KO player, im very happy with the update, though i think they've made our army even more of a nightmare to play against lol. i dont know if they realized what they made when all the pieces of this tome come together.

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