#JustCause3
Probably the strangest things hiding under the map of Just Cause 3 are the void rooms, weird leftovers from when the game’s map was created. They come in all shapes and sizes, so join in today’s video where I show you all the ones that I know of!
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Wow
this game really holding some goofy mysterious ahh stuff
The cave with snow on the mech island could have been a scrapped easter egg to the heist as it involved weather control. Snow in a cave on an a tropical island could have been a hint to Eden messing with even grander things. It was probably before Avalanche had decided on lightning and storms as the weather Eden was trying to control. Though finding one of the Eden platforms covered in snow, would have been a great wtf moment.
These void rooms sure are strange.
I remember accidentally clipping under the map and finding all of this stuff and being so confused and excited.
The backrooms are now cannon in the just cause universe
I have a small video clip, I will upload it to my channel and give you full permisson to use it in your vids if necessary.
Basically I was flying a jet and rammed the ground but clipped through it like you did, but ended up flying under the map, and crashed with a big block of water
bro found the backrooms
Hope this video will explode by algorithm, I really felt like watching some 10k+ subs channel
As always, a well-made video! Here is another JC3 mystery which I don't think you have covered yet: On Insula Lacrima at eDEN station: The Goose there is a small building with a button inside, which, when pressed, does not appear to do anything. But it actually does. It activates another button, hidden below the ground near the sphere tank. Glitching out of bounds with the airplane method you described and then pressing it, also inactivates it, but nothing appears to change. See the wiki article for more information on this. (I am not talking about the hatch with the obelisk beneath, this is a different place.)
I was expecting just the kinds of cubes that are used in game development to temporarily hold characters and things when they need to be loaded but hidden (such as when temporarily replacing a vehicle with its more detailed cutscene version) but many of these are more mysterious. I suspect that some of these may have been used for testing functionality of the development tools (such as placing trees and snow) but that could easily be done on top of the map anyway…
Im not an expert for when it comes to game design (havent played the game myself), but from the appearance of some of these pockets and how big maps usually are made, it seems like the void rooms are a stencil copy of the terrain above it, as most maps are made in chunks that appear and disappear accordingly, it could be some error when copying over terrain or the like. The other cube-like voids are all under these hexagonal silos, which could be some sort of a failsafe to prevent the player from seeing into the void or there for gameplay reasons (something with collisions). Then the big cube itself as you said could've been just a bored developer, but the perfect cube shape is probably a missclick with a brush terraform tool or the like
Hello! I just wanted to say that I love your videos and I once found this weird void box in costa sud and it teleported me😳