Ivy's Duplimancy | Against the Odds | Dominaria United Standard



How many copies of our creatures can we make with Ivy, Gleeful Spellthief and Vesuvan Duplimancy in Dominaria United Standard? Let’s find out!

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0:00 Start
3:44 Match 1
18:15 Match 2
11:46 Match 3
34:33 Match 4
45:10 Match 5
1:02:47 Wrap Up

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49 thoughts on “Ivy's Duplimancy | Against the Odds | Dominaria United Standard”

  1. 10:45 Unlike the creature sagas, Dormant Grove just flips, it doesn't exile and come back. So it doesn't have haste, but that didn't matter. Interestingly, that means it mattered which of the two triggers resolved first.

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  2. 45:00 Seth you're my favorite MTG content creator but I don't really know if you have any standing to criticize the opponent for playing slow when you constantly look away from the game and get distracted by chat while streaming. 😛

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  3. note to self. shutting down Seth's card draw is just about the meanest thing you can do to him. just like in spiderman: THE HEART OSBOURNE, YOU GO AFTER HIS HEART! and Card draw truly is where Seth's heart is.

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  4. Been experimenting with Wizard tribal and duplimancy, multiple triggers for aether channeler off of Naban, Dean of iteration is incredibly fun. Not to mention how crazy it gets with Vodalian Mindsinger retriggers

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  5. This is actually pretty competitive archetype if you take out the Vesuvian non sense and just focus on protecting and growing the dorks
    Also the Cradle of Safety should just be Shore Up, 1 mana is a lot less than 2

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  6. I think Ivy is a fascinating little Fae and a wonderful addition to the tribe BUT her strongest position is in Commander. She doesn't need too many Simic sources being so small and able to dupe small spells as easily as large and people should take advantage of that as there's just SO MANY FUN THINGS she can do.

    But not really in standard I think. ^^;;;

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  7. Nobody can explain what is supposed to be the purpose of running pain lands in your decks when there are similar mana configurations on other lands that don't make it mandatory that you take damage to tap for the mana.

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  8. That is really disappointing. It seems that Duplimancy is just a burden in your deck. That's unfortunate. It seems like it could be a really fun card. You have to build around the weaknesses in your deck created from having it and the mechanics required to make it good to begin with.

    I tried to make a Duplimancy/defender deck, but the standard defenders really suck at defending blocks.

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  9. Was typing the mobile explanation for slow play when you mentioned it. I'm that frustrating guy so ty for catching yourself. I could go on for paragraphs about how many things get stuck under each other or ui elements.

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  10. This sadly mostly seems, to me, to be a story that Duplimancy is toooooo slow for this kind of build archetype. I could see it maybe doing over the top things well with more control in the early game? But it felt like you won most of the games in spite of your strategy not going off, or well before it could.

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  11. I appreciate you exposing the flaws in your decks and not hiding it to be something it's not or better than it is.
    Match 1 really showed how too many pain lands can basically cause suicide xD
    Would like to add that this was exactly the deck I was looking for to help me build something around Ivy and Vesuvan Duplimancy, thank you <3

    Reply

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