It's getting rough out there… – Borderline – 7 Days to Die (E.23)



We’re back around to strength day so we’ll have to secured as much iron and steel as possible before heading out to the Pop-n-Pills Factory where an explosive surprise awaits!

7 Days to Die Has Problems:
https://youtu.be/zKTJyFUEmM8

Don’t miss my TOP 10 GAMES OF 2023:
https://youtu.be/0Nk7FFNZcnI

EXCLUSIVE Interview with the 7D2D Developers:
https://youtu.be/HyJHGXW3uUM

How to Install Mods:
https://youtu.be/lxectlQYLwQ

Top 20 Quality of Life Mods:
https://youtu.be/sYu_ehhuqiY

🔔 Become a Member! https://bit.ly/3zI3vmF
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🔽 MOD DOWNLOADS:
►Spherii Core (Fire and Inventory Broadcast): https://bit.ly/3SlFF7m
►DLX Weapons Fix: https://bit.ly/3LMCJ1b
►Donovan’s Longer Lootbags: https://bit.ly/3BY7hsm
►Khaine’s Lockable Inventory Slots: https://bit.ly/3CcSk6R
►Clear Skies – Weather of the Apocalypse: https://bit.ly/3y0Df5M
►Fire Mod (Fire Extinguisher): bit.ly/3SKJYsX
►OCB Stop Fuel Waste (A20): https://www.nexusmods.com/7daystodie/mods/1884
►Electricity No Wires (A20): https://www.nexusmods.com/7daystodie/mods/1721

🗺 CUSTOM MAP DOWNLOAD:
https://bit.ly/3SWuQsr

👹GNS ZOMBIE SPAWNING MOD:
https://bit.ly/3BUeHwn

⌚ TIMESTAMPS:
0:00 Intro
0:32 Opening Montage
3:05 Good Evening
6:24 Gyrocopter Landing Pad
8:56 Shotgun Turrets
10:17 Connecting the Causway
12:57 Tree Cutting
14:52 Pop-n-Pills Factory
25:18 The Final Battle
27:56 Main Loot
30:04 Ride The Bear!
31:02 Trader Rounds
32:38 Back Home

🗨 ABOUT:
In this playthrough our character found a crate full of Grandpa’s Fergettin’ Elixir inside a Pop-n-Pills factory and has now developed a serious addiction to it! He remembers nothing of his past, continued daily consumption allows him to unlock an entirely new skill set every day!

You can play along on the same custom maps and the same mods, all of the links are here in the description!

⚙ SETTINGS:
►Difficulty: Survivalist
►Day speed: Sprint
►Feral speed: Nightmare
►Night speed: Nightmare
►Blood Moon Speed: Nightmare
►Blood Moon Zombies: 64
►Feral Sense: Off
►Loot Respawn: Off
►Mark Airdrops: On
►World: Custom (download available)

#7DaysToDie #gameplay #alpha20

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36 thoughts on “It's getting rough out there… – Borderline – 7 Days to Die (E.23)”

  1. For videos getting flagged for stupid reasons there's a small chance that asking for a manual review that you'll actually have your video reviewed instead of the lazy bones over at YouTube headquarters clicking deny as soon as it enters their inbox

    Reply
  2. I think. that a lot of the more recognisable places should have multiple layouts. so most of the structures, the restaurants, and stores all have 2-5 "paths" I think it'd be fun if TFP opened this generation up to fans. then select some of their builds, and then just give them credit some how. like a sign hidden in the building somewhere, that says who designed it. I know I'd be happy with that level of credit. that way as your cruising past and you see a familiar house… you can't KNOW that the loot is gonna be an easy gank from inside the garate, or something cause MAYBE IT'S NOT! maybe it's a variant!

    Reply
  3. Your borderline map is my go to map for any non overhaul mod playing I do (Would say Vanilla but I got quite few of those QOL mods you suggested activated). Absolutely love it. Also been playing with the fire mod recently as well. Did you know that if a zombie catches on fire, there's a chance they turn into the burnt zombie with full health? Have had it happened to me more than a few times so far. Really nice touch I think.

    Reply
  4. I know it's too late for this alpha but maybe for next alpha I'd love to see a video showing some of the building pieces and their different features. For example which pieces can you shoot through, which ones can you access hatches through, which ones the zombies avoid (like the triangle pieces, which ones the zombies will walk across versus which ones they won't. I never knew about the triangle piece ability until you mentioned it!

    Reply
  5. So the other day Tim asked us about whether we would play with poling on or off if it was a toggled feature, since then while outside my land claim area i havent place 3 blocks together, it changes the game. most notably in mining. no ladders means way more digging….. Why Tim why would you ask us this……

    Reply
  6. You know what would be great would be different models for increasing classes of mods. You should have an oil can Tier 1 silencer and then step up to something sleek for top tier. I'd like to see a visual improvement on the tools as well. Tier 1 should look beat up and cobbled together. Tier 6 should look like the best version of itself.

    Reply
  7. They should add fishing to the game and more animals. And I think the loot bags should match the character dropping it – for example nurse drop bag and you can find in it medic stuff etc.

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  8. The Trees adding to lag is due to the overlapping of foliage animation with tree farms having trees planted as close as possible. If trees are planted farther apart where the leaf animations don't overlap, it doesn't have the impact.

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