It's Ending Soon… – Persona 5 COOP BLIND HARD



“Semi-Finals”

Our Vods n stuff
https://linktr.ee/WaffleandPhatt

How to Coop?
Host Persona 5 on parsec with an adequate PC and internet speed.
Use rewasd to sync controllers
GAME

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12 thoughts on “It's Ending Soon… – Persona 5 COOP BLIND HARD”

  1. Dnd summary time

    Sry seems like my 5th session summary for the cave of six trials, got bugged or my send button just decided not to work. Let me sum up the highlights.

    For our fifth session: The party encounters the final 3 trials: The 4th, The 3 windows and the marble cube where our party had to use something other than perseverance and skill, their “Minds”. With every answer to the puzzle they got wrong, ghostly tentacles pulled them into a pit as punishment. Emerald was the mvp with near quick answers but not quick enough, for after time was up nearly everyone was dragged into the hole, jinx decided to sacrifice his character to save his kobold Chile.
    The 5th: The glass bridge, which our party needs to pass over a unstable bridge of glass panels to the other side. Once again emerald used his PC ability to fly to check which panels are safe, allowing the other to pass over safely.
    The 6th: The 4 doors, which our party encounter the stopping power of a common home function. ONCE AGAIN emerald did a great job unlocking door after door, the golden key from the maze was found to be for a lock that opened a rat’s small den, in the rat’s carcass they found a lockpick+1. Soon things got cooler down the hall of doors but soon our party have succeeded at completing all 6 trials. A booming and looming voice rang out and gave our team a choice, To descend further and see the dungeon to the end or ascend and return to the surface. With our group broken and with less members than when they started ultimately all decided to retire and return to the light above, except for emerald for reasons unknown stayed in the dungeon, unheard of presumably ever again. Our party returned to the merchant camp where they reported to Tabitha and Tab, who still hand ubar the smith in their possession, which the party freely gave up. Broken and possibly defeated. Which ends the Cave Of Six Trials Adventure.

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  2. Loving the discussion near the end, especially cause that’s what the palace is meant to evoke when playing it. For me personally, while forcefully changing someone’s cognition is morally dubious, at the end of the day people were going to suffer if the Thieves did nothing. People like Mishima would have been held down for the majority of their lives if these situations were left to sort themselves out. I agree, the people who’s hearts were changed should have been handled the proper way, but the reality is these people were never going to be properly stopped. So yeah, it’s a heavy grey area the Hamburglers operate in.

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  3. The thing about the whole method debate within this game is that Akechi and Sae were absolutely right, they're just hypocrites.
    Throughout most of the game prior to catching you, they constantly imply that if you were physically abusing and torturing your targets, you would be tried guilty with no doubt about it.

    If you were just going in, taking the core, and leaving, they'd be wrong. But barring Futaba, every single palace ends in a fight where you beat the crap out of the palace ruler who starts changing their mind before they even give you the treasure. The only difference is Ann is able to use the best spell in the history of RPGs.

    Morgana straight up tells you from the start that if the ruler dies, so does the real person, but the thieves go along with everything else because "it's just in the mind, and they confess themselves", and by the time Shido's palace rolls around and the player and Akechi see that palace activities take direct effect on the person's mindset, the player doesn't mind at all and just sees it as winning.

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  4. 7:05:43 You guys should DEFINITELY play AI: The Somnium Files or at least watch blind streams of it because this is literally what you do: You go into people's mind, find information to help solve a case, use the info in real life to find evidence, and so on. However, in that game, it's a branch of the police force and so is entirely legal. I'd love to see y'all's reaction to that series.

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  5. My issue with Waffle's side of the debate is that he's implying that a single person going around magically solving crimes and locking people away 'robs humanity of its chance to change.' One person alone isn't going to change humanity, that's simply not possible. Let's toss morality to the side for a second and think purely logically.

    The phantom thieves as a group put away less than 10 major criminals in one year. As a single person, even if I had Joker's/Akechi's level of competence, social status, intellect, etc., I would barely be locking away 5 criminals a year. If I keep that record for the next 25 years until I'm 50, I've put away less than 150 criminals. Ok big whoop, the city with the largest number of violent crimes in my state back in 2021 had 164 cases.

    In 25 years I still wouldn't have broken even with 1 city's crime rate in a single year (and that's only 'violent' crimes), if I did this from now until the day i die humanity as a whole wouldn't even notice. You know who would notice? The people I saved. The friends and families of the people I saved.

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