Is Monster Hunter Rise good enough? | Deep Dive Review



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CHAPTERS:
0:00:00 – Intro
0:05:51 – HR1: To Build a Monster Hunter (Graphics and Performance)
0:25:48 – Gathering Quest: Why am I making this Video now?
0:28:02 – HR2: Of Doggo and Dango (Story and Setting)
0:47:56 – HR3: Mastery of the Blade (Gameplay and Structure)
1:21:25 – HR4: Yokai of Legend, Lords of the Kingdom (The Monsters)
1:43:46 – Gathering Quest: Event Quests and Paid DLC
1:58:22 – HR5: The Sites of Glory (Maps and Environment)
2:16:02 – HR6: Warrior Garments (Armor and Weapons)
2:34:23 – HR7: Kingdom Come (Sunbreak Improvements)
2:50:30 – Gathering Quest: A Game with no Content?
3:01:19 – HR8: The Apex of… what? (Failed Content)
3:19:48 – HR9: ‘Tis an Affliction! (The Endgame)
3:42:10 – HR10 URGENT: Is Rise Enough? (The Answer)

Links mentioned in the video:

The History of Monster Hunter, by SuperRad:
https://youtu.be/xzEKeMi-edg

Action Button, by Tim Rogers:
https://www.youtube.com/@ActionButton

Find me on Twitter:
https://twitter.com/Oceaniz96

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27 thoughts on “Is Monster Hunter Rise good enough? | Deep Dive Review”

  1. it is finally done. now i schleep.

    CORRECTIONS/EDITS:
    – Bubbly Dance already existed in MHGU. No clue why I forgot that lol.
    – TU3, which released while this video was being edited, introduced a new Melding Type called Aurora, which allows you to meld a Talisman with a specific Skill in Master Rank.

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  2. Rise was shit and it's best feature was rampages. How many people would be upset if I said that my opinion wasn't that far off from that first sentence. Despite it being so mechanically and thematically different (even potentially opposed), I actually felt like the rampages were better designed in most regards. The monsters in rise always made me feel like I'd been kicking kittens and puppies. Rampages somehow never left me with that taste when facing the last threat. I feel like it, by itself, would have been a greater game than rise as a whole. Personal opinion of course…

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  3. i think the feel of lack of content is because of how short the hunts are world can take 20mins while rise rarely goes above 10mins so that kind of divide the content playtime in half or even more
    also event quests in world were WAY more meaningful to do and more fun some with unique mechanics while rise i dont even bother doing them whats the point getting 1 piece of a decent layered armor isnt worth if it was a full set maybe also no layered weapons and no real weapons on them why should i do event quest when i can do normal quest in normal quests i can also gather some materials while going to the monster all i see is negatives for doing event quests and i feel they are the type of quest that are more enjoyed when ur playing with friends but solo they wont be as fun to do

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  4. What's with the hate for the switch? I don't get it, it's just a better DS. It's a hand held console the fuck we're you expecting? 4k streaming? You want it to jerk you off? Maybe tuck you in and read you a bedtime story?

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  5. I’ve never disagreed with an opinion on micro transactions more. By all means support a game long term with content updates, but either make then free or large enough that attaching a price to it is fair, like sunbreak or iceborne. The reason that games are in the state they are now is BECAUSE people lived with dlc micro transactions, think oblivion horse armour. By complaining and being upset about the paid hairstyles, layered armours and weapons, it shows people won’t take it, and could make them reconsider. Just living with it won’t solve anything

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  6. 2:54:25, I think the reason most believe otherwise is off of the nature that Rise is a “lazy game” and because there were a lot of features added in title updates that should’ve been there in the beginning, everybody (including myself) assumed World had more content.

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  7. Personally I hated how world looked. It was way too cluttered and frankly looked like visual vomit. The aesthetics of armor and weapons sucked. I liked the balance of rise best tbh. It was this compromise between the new and old.

    I hope they don’t fully give into the “western taste” because honestly, as a fan of monster hunter since 3U, id be abandoned as well as other people that feel the same way.

    I also prefer the map design of rise, a great blend of old and new that works just right. All we need is the next monster hunter to take out the wire bug stuff, taking things back to 4 like gameplay. And keeping the plamutes and we have the perfect monster hunter.

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  8. Ayo heeeeeeell naw, 40:17
    The reason I hated world WAS because of the integration of the story with the quests and multiplayer.

    I liked to just be a guy, reading a job description before heading out to take care of it. I don’t need an annoying cutscene to get in my way. What I missed of old mh was the fact that there was not much of a story tied to the quests… cutscenes specifically… story and multiplayer should always be separate.

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  9. Video is OK, but it's clear that you're not working with a strong foundation of game design principals, considering you never mentioned the term "interplay" once when it is the functional unit of gameplay and the single most important facet of every video game in any genre.

    You are way off the mark on one thing in particular, though: Content. Content is determined entirely by one thing: Gameplay potential. Gameplay potential is, at its most basic, the number of novel and functionally meaningful game states that a video game is capable of taking.

    The sheer amount of "stuff" in a game (for example, quests, monsters, equipment, etc.) is not content, and there's a really easy way to demonstrate this: Why does content exist in video games? What is its purpose? Answer: To increase gameplay potential so players effectively have more game to play. So Content = Gameplay potential.

    But gameplay potential is not determined by the amount of "stuff" in a game, it's determined by how much gameplay that "stuff" is capable of producing. Even if World/Iceborne did have more "stuff" in it than Rise does, it would still have less content because Rise gets so much more gameplay potential out of every piece of content.

    Calling Apexes "failed content" is illustrative of this point. How are they failed content? Every one of them is a completely novel gameplay challenge, and therefor a worthwhile and meaningful piece of content. Just because they don't include weapons or armor sets doesn't mean that they are failed content, because weapons and armor aren't content. They, by definition, cannot be because content in video games equates to gameplay potential, and they don't affect gameplay potential. They don't fundamentally influence mechanical interaction, they simply color it. For example, a more powerful weapon doesn't come with an enhanced moveset or concrete properties (i.e. better frame data, range, etc.), from a gameplay perspective it's functionally identical , the only difference is the size of the damage number that pops up, which does not fundamentally change the way the game is played in any meaningful way.

    If Rise isn't "enough," than MH has never been "enough," because Rise is the most and the best that MH has ever been.

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  10. As someone who has unfortunately fallen on the side of "Not really liking" Rise much, this video did a fantastic job of exploring its pros and cons. Great job showing why people can and do both like and dislike it, good stuff.
    I dropped playing a little after reaching High Rank, which I know from past Hunting experience is typically when the games "actually start" and begin to get really good, but I just hadn't meshed with the pacing and presentation up to that point, and didn't see that changing going forward. The arcade feel is nice for quick hunts, but I have other things that scratch that itch well enough already. I typically played MonHun BECAUSE it was an investment that I felt I was progressing in, and base Rise just wasn't giving that.
    Which is a shame, because the new monsters are some of my absolute favorites in the series. The yokai inspirations are very clever and fun to see implemented.

    The arguments for the improvements made in Sunbreak actually make me very intrigued though. The fact that ALL weapons can reach Rank 10, while perhaps a small feature, is something I've wanted since I started back in 3U, and is a huge selling point for me. The removal of Rampages, Apex fixes, and the weapon possibilities alone kind of make me want to give the game another shot to get there.

    As a final point, I'm glad that you addressed your second point of why people find the content "lacking". I definitely think it's how fast hunts go now, coupled with how quick it is to fly through content. The content is there, and there is a lot of it. But it's like eating popcorn vs a full meal (representing the prior games): Popcorn is fun and can fill you up, but it just doesn't give you the same satisfaction as a well-paced meal. It's the illusion of not being satisfied, despite roughly the same result.

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  11. In reference to the endgame I personally want to make my opinion in defense of especially fatalis armor at the end of iceborne. Since the gameplay loop is fight a monster so you can make gear to fight a stronger monster, fighting the final boss and then having its armor to do endgame things tends to be pretty satisfying and is why I feel endgame benefits monster hunter quite a bit. Which is why I personally believe for icebornes final hoorah of fatalis and it’s absurdly overpowered armor was great if it’s the last true new challenge to overcome why not make its gear the strongest of all so the hunter feels as strong as the challenge they conquered.

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  12. rise is stepping away from the monster hunter that got many people so invested in the franchise, so, is rise a good monster hunter game? ABSOLUTELY NOT!
    Reference: armor skills allowing you to be unkillable to endgame super monsters!(immortal builds)

    This is no longer a satisfying victory.
    It's snack food, easily consumed and easily forgotten.
    It's for the consumers, not the fans.
    It, sucks.

    And this began with monster hunter world.
    Which promised a return to old monster hunter and all the amazing ecological interactions we never got to experience due to limitations,
    And then absolutely failed/erased them.

    Monster hunter was fun because it was hard but fair.
    Now it's becoming less hard and less fair.
    Victory has become cheap, monster have become forgettable foes. Uninspired, unimpressive.

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  13. I enjoy monster hunter Rise over world. When Rise first came out and it was an unfinished game, now it feels complete and sunbreak adds on a lot more content. The followers are really nice too. Iceborne ruined World’s combat with the clutch claw for me, I don’t like it at all.

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  14. Rise is odd in comparison to world and especially MHGU but I think the data leak, Pandemic, and the team doing things like switching from loading zones to seamless zones changed a lot of things they had in mind originally. It just feels like due to world success they had to implement things that they didn’t initially intend to. Even though rise was a bit rocky I’ve still loved both games. Also outstanding review and especially theming, listening to the HR segments was fun!

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  15. 50:32 lol, that'd be me. i started using the CB as a beginner in world and the MH series at large just because i thought it looked the coolest (the iron CB look is still my favorite, and kjarr ice is one of my favorite weapons because it is both meta and uses the iron CB as a base with a beautiful golden color).
    granted, i did need an arekkz guide video to learn about like half the mechanics (like charging the sword and the shield, SAEDs and guard points. so, yknow, most of them), but i never put it down throughout the entirety of base world's campaign, only picking up the hammer much later, and eventually the HBG and insect glaive (after the behemoth hunt gave everyone a pretty decent kinsect without needing to go through its upgrade tree. i used it for the arch-tempered nergigante fight.)
    and i was confused, both at people saying CB was super complicated, and how little moves other weapons had. when i was learning the hammer, i was like, okay, i got these moves now, what are the other moves? what do you mean that's it? that can't be it, at this point in CB i still had to learn about guard points and canceling SAEDs into AEDs, is that really all the moves hammer has? uh, okay then.

    i also really really really liked navigating the ancient forest. i used to go on expeditions to the ancient forest just to explore it, with resource collection as an excuse. it was like, for the first month or two, every few expeditions i would find a new pathway i had never noticed, a new region ive never seen before, it was wonderful. i wont go so far as saying i know it like the back of my hand, as there are still at least one area i semi-regularly end up in that im not entirely sure where it leads or how to get out of it back to more regularly treaded routes. it's that one narrow area with dense foliage near one of the camps that you might accidentally fall into when swinging on some vines

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  16. regarding specifically the DLC talk, I wouldnt mind it if america had governmental assistance free health care, a minimum wage thats at least 19 dollars and i was able to buy a small house in like 3years lmao

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  17. My biggest gripe with people saying Rise doesn’t have enough content in comparison to World is that World has so much rng filled nothing content with investigations and the guiding lands that you could get a real job or go to college and wonder if the time investment is as much as World.

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  18. 1:50:00 i have a proposal! (for the dlc layered weapons at least)
    1. make an event quest
    2. make it drop like 1 or 2 litems corresponding to its set only upon first completion (so for example: the plushie weapon set would have smething called "fluffy tickets" or whatever)
    3. with said items you can make whichever 1 or 2 layered weapons of that set you desire (so lets say i pick insect glaive + sword and shield)
    4. if you want more, you go to the store to buy the rest (lets say i want the hunting horn or greatsword and i go buy them)

    this would be great for people who main one weapon the entire game (win for players) and it would also incentivise people who want more to actually buy the stuff after seeing the offer of a few items from the whole set as a gesture of goodwill instead of just a money grab (win for the company). it would also offer a fun and rewarding event quest (especially if there are unique conditions), which everyone agrees is sorely lacking from the game. i personally would buy a lot more of the dlc if they did that

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  19. MHW forever. Iceborne compared to Sunbreak…? How about giving us proper lobbies first?? I feel like a total sucker because I've put in just over 1k hours, that is ONLY because it's multiplayer and I'm with my mates. There was literally nothing else decent to play, except Elden Ring. While Elden Ring came out I didn't play MHR once.. I feel like I have misguided faith and am worried that because of sales figures they think they got everything right with this (except when it was released, even they admitted how terrible it was on release).

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  20. As a keyboard and mouse user, my issue with Rise on the PC was it wasn’t properly imported to PC controls. Like the old console ports from many years ago, there is an inadequate keyboard mapping system in place which makes my favorite weapon, the Insect Glaive, painful to use, with several of its weapon abilities either impossible to activate on PC, or else requiring the pressing of so many buttons at once for a single action (something which took only a single key press in World) that it was miserable to use. The weapon also had a floaty, unsatisfying feel, and weapons are so important to this game. I played hours of it and enjoyed it, but when I was done and went back to World, and remembered how great it was to have my customized controls work properly, I didn’t want to go back again.

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