Is Eyes Of Tomorrow FINALLY Viable? (Post Buff REVIEW) | Destiny 2 Season of the Deep



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In Update 7.1.0 Eyes of Tomorrow received a buff where killing 4 targets with a missile volley will refund 1 ammo. Today we have a deep dive review into this Exotic do determine whether Eyes of Tomorrow is finally viable.
#destiny2 #exotic #review

Timestamps:
0:00 Ad
1:10 Intro
2:09 How It Works
3:36 Damage Vs Carl
3:57 Eyes of Tomorrow Buff
6:27 Eyes of Tomorrow Damage Penalty
7:13 Damage Penalty Vs Legendaries
7:59 Single Rocket Damage Comparison
9:39 Sustained Damage Comparison
11:41 Burst Damage Comparison
13:10 Final Thoughts
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36 thoughts on “Is Eyes Of Tomorrow FINALLY Viable? (Post Buff REVIEW) | Destiny 2 Season of the Deep”

  1. It's not that it takes so long to reload, it's that it takes so long for all 6 rockets to actually exit the weapon. This means that the other single shot rockets can get through like half a reload before Eyes even starts the reload animation.

    Reply
  2. I don’t think it should do more DPS, but either missiles that kill targets should mark a different target if the one that got marked dies before it reaches them. Doesn’t have to be truth level tracking, but something

    Reply
  3. I did try this out myself and one paper, it's a great ad clear weapon. But in practice, a few issues show up.
    Firstly, you need a decent amount of ad density to return your ammo. This only becomes more required with the second issue I had. Teammates killing ads you locked onto in the time it takes you to shoot, and for the rocket to reach them. This happened to me ALOT as the amount of time it takes the gun to lock on, shoot and get thru the rocket's unique animation and travel to the target, a teammate has already killed one or more of the ads I had locked onto. At that point, my only hope is there are enough ads next to a remaining target, for the splash damage to fill in the gap in kills.
    If you are solo, this may be a better weapon, but at that point, you also need to worry about boss/champion damage. I'm sure it has its uses, but at the moment, it's still just a niche fun weapon to use.

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  4. Kinda funny how Thunderlord has a lot more utility and damage dealing capabilities then EoT, good job bungie on making an endgame rare exotic “mid” at best haha

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  5. I feel like the real meta situation for this would be day one raid encounters where there isn't a boss to DPS at the end of it (RoNs first two encounters being good examples of this) where it's add clear + champs + mechanics. Basically infinite heavy massive aoe add clear sounds amazing if someone is able to just post up in a high place and raid down hellfire covering for others to do mechanics. Also, I think a lot of that time in sustained DPS is the firing animation because the reload specifically doesn't seem that egregious. If they had all the rockets come out at the same time, I'd be willing to bet that a good 1/3 of that time could be shaved off bringing it in line sustained dps wise with others. I know that would make it probably too string since it can be such a sting add clear as well so solid sustained dps option, but just an observation.

    Reply
  6. Lol – I don't follow global changes specifically – never chased weapon meta and DPS numbers.
    So I found that adaptive ammo now restores ammo purely by accident when, after clearing a few rooms, I suddenly discovered that my heavy ammo had not run out.
    So, I used tomorrow's eyes before this buff and will continue to use them.
    In general, before my favorite weapon was Rasputin’s weapon (although I still don’t understand why the weapons created by the most advanced AI (according to lore) are mostly fast-firing and with low damage – at least for IKEL plasma technologies, all weapons should be aggressive, in my opinion) – IKEL and seraphim.
    But after they removed the creation of warmind cells, they lost a lot of power – and the addition of the Rasputin arsenal trait did not improve this situation at all. Unless for PVP, but honestly – most of Rasputin's weapons are weak in PVP, except for the SMG, perhaps. Maybe also a sniper – but personally I do not perceive rapid-fire snipers as a normal weapon in PVP – too many minuses for too few pluses.
    After the release of the Crypt of the Deep Stone, its weapon became my favorite, along with Rasputin's weapon. Powerful, nice looking (although I still don't understand why bungee designers hate gun trigger guards so much), has great perks, and the weapon trait allows grenade/abilities cooldowns. Other than being a raid weapon, there are no downsides. And if you like to go to raids, then there are no minuses at all.
    The only thing – it's a pity that there are no other types of weapons for DSC.

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