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In Update 7.1.0 Eyes of Tomorrow received a buff where killing 4 targets with a missile volley will refund 1 ammo. Today we have a deep dive review into this Exotic do determine whether Eyes of Tomorrow is finally viable.
#destiny2 #exotic #review
Timestamps:
0:00 Ad
1:10 Intro
2:09 How It Works
3:36 Damage Vs Carl
3:57 Eyes of Tomorrow Buff
6:27 Eyes of Tomorrow Damage Penalty
7:13 Damage Penalty Vs Legendaries
7:59 Single Rocket Damage Comparison
9:39 Sustained Damage Comparison
11:41 Burst Damage Comparison
13:10 Final Thoughts
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It's not that it takes so long to reload, it's that it takes so long for all 6 rockets to actually exit the weapon. This means that the other single shot rockets can get through like half a reload before Eyes even starts the reload animation.
Why no Cold Comfort with Envious, Bait n Switch in the list?
I don’t think it should do more DPS, but either missiles that kill targets should mark a different target if the one that got marked dies before it reaches them. Doesn’t have to be truth level tracking, but something
I remember this thing was a holy terror in Gambit when it released.
met eot yesterday in gambit good ? it still stupid on stupid hand after that yt recommend this LUL
Stick to this content and stop complaining
Anyone please help me find this outro song..
It needs a catalyst for me to use it over another exotic, especially when there's gally
I did try this out myself and one paper, it's a great ad clear weapon. But in practice, a few issues show up.
Firstly, you need a decent amount of ad density to return your ammo. This only becomes more required with the second issue I had. Teammates killing ads you locked onto in the time it takes you to shoot, and for the rocket to reach them. This happened to me ALOT as the amount of time it takes the gun to lock on, shoot and get thru the rocket's unique animation and travel to the target, a teammate has already killed one or more of the ads I had locked onto. At that point, my only hope is there are enough ads next to a remaining target, for the splash damage to fill in the gap in kills.
If you are solo, this may be a better weapon, but at that point, you also need to worry about boss/champion damage. I'm sure it has its uses, but at the moment, it's still just a niche fun weapon to use.
Kinda funny how Thunderlord has a lot more utility and damage dealing capabilities then EoT, good job bungie on making an endgame rare exotic “mid” at best haha
TLDR: all rockets are mid
You're not wrong my dude. Final shape has to knock my underoos off hard.
Do the times you have with Bait and Switch include the time loss for tapping the target with 2 other weapons first?
I feel like the real meta situation for this would be day one raid encounters where there isn't a boss to DPS at the end of it (RoNs first two encounters being good examples of this) where it's add clear + champs + mechanics. Basically infinite heavy massive aoe add clear sounds amazing if someone is able to just post up in a high place and raid down hellfire covering for others to do mechanics. Also, I think a lot of that time in sustained DPS is the firing animation because the reload specifically doesn't seem that egregious. If they had all the rockets come out at the same time, I'd be willing to bet that a good 1/3 of that time could be shaved off bringing it in line sustained dps wise with others. I know that would make it probably too string since it can be such a sting add clear as well so solid sustained dps option, but just an observation.
Same shit always with D2. Something gets buffed and we all want to get it. Once we all get it… NERF!!!! And so on.
16 minutes of lies. It's still not a great pick. It's fun, but it's not going to outdo even a machine gun.
Aztecross: Guys, after being one of the most rocket launchers of all time lol"
I really need that rocket, but no one will properly teach me how to do the raid. I only did two clears, i don't want to do add clear.
The gun is just way to slow and clunky. By the time you Pull out the weapon and fire, a champ will be practically unstunned by the time the rockets hit
They should just give this weapon the ability to apply scorch, the little rockets always looked like wisps to me and it would make it much nicer. Just my 2 cents
This weapon strikes me as probably one of the best primaries in the game!
It would be significantly better if it shot every volley at once instead of individually
probably to not make it overpowerd I assume? 6 rockets that would get 78% of its base damage would damage every rocket launcher there is right?
They nerfed into the ground in the beginning because it was too strong lol
The sixth rocket is for hitting the cover immediately in front of you and accidentally killing yourself.
Wish it was 2 kills for adaptive and ammo back. Would actually be meta rather that being under 0.5% usage…
New dungeon rocket launcher can do 4 shots in a row with envious assassin, and restoration ritual, pretty great burst dps if you’re lucky enough to proc it
a catalyst that just makes it load a bullet from reserves when a volley doesn't kill a targeted enemy whilst keeping adaptive ordinance would be great
Hey Cross where do I get a RNG crystal? Definitely need one of those
once you've locked on an enemy you can completely turn 180 and fire and the rockets will still hit their target
God damn I like Cross’s content and I don’t even play D2 😂
1:13 one of the most WHAT rocket launchers? 🧐
Isn't exotic doing extra 40% against minor? That means the reduction to boss/major is not that substantial (and is as expected)
Lol – I don't follow global changes specifically – never chased weapon meta and DPS numbers.
So I found that adaptive ammo now restores ammo purely by accident when, after clearing a few rooms, I suddenly discovered that my heavy ammo had not run out.
So, I used tomorrow's eyes before this buff and will continue to use them.
In general, before my favorite weapon was Rasputin’s weapon (although I still don’t understand why the weapons created by the most advanced AI (according to lore) are mostly fast-firing and with low damage – at least for IKEL plasma technologies, all weapons should be aggressive, in my opinion) – IKEL and seraphim.
But after they removed the creation of warmind cells, they lost a lot of power – and the addition of the Rasputin arsenal trait did not improve this situation at all. Unless for PVP, but honestly – most of Rasputin's weapons are weak in PVP, except for the SMG, perhaps. Maybe also a sniper – but personally I do not perceive rapid-fire snipers as a normal weapon in PVP – too many minuses for too few pluses.
After the release of the Crypt of the Deep Stone, its weapon became my favorite, along with Rasputin's weapon. Powerful, nice looking (although I still don't understand why bungee designers hate gun trigger guards so much), has great perks, and the weapon trait allows grenade/abilities cooldowns. Other than being a raid weapon, there are no downsides. And if you like to go to raids, then there are no minuses at all.
The only thing – it's a pity that there are no other types of weapons for DSC.
Gave that ogre the steel chair