Is Dynasty Warriors Good Again? | Dynasty Warriors: Origins Demo Showcase



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33 thoughts on “Is Dynasty Warriors Good Again? | Dynasty Warriors: Origins Demo Showcase”

  1. 1. The demo was quite fun and definitely sparked my interest in covering the full release.
    2. Still getting used to the controls and probably will do another demo showcase once I get more comfortable with the new combat system (taking suggestions on weapons for the next showcase).
    3. The character designs are pretty much DW9 with some slight modifications. It does have a much more limited roster given the early period focus of the game, but overall it is still the same Dynasty Warriors feel for returning players.
    4. Wish they showcased more of how the level up system worked for the main character.
    5. And of course . . . NEVER PURSUE LU BU!

    Reply
  2. I was genuinely shocked by how good it was, it somehow manages to mix traditional dynasty warriors with a character action game. This might be the first one I buy in ages. I didn't bother with more than a single playthru of the demo after throwing myself into the deep-end but I was satisfied and generally had an idea what this was about by the end

    the only part I dislike is the OC uncustomizable character, but I assume that it's for gameplay reasons (make modeling and hitboxes easier)

    Reply
  3. I absolutely loved the demo. Love all the upgrades to the game from more enemies on screen, new attacks, better parry/ evade system, being able to command troops during battle, and graphical upgrade. This game is going to be fire. Can’t wait to play it with a friend, it better have coop.

    Reply
  4. I spent like 3 hours trying to beat Lu Bu. Manged to get to Phase 3 like 3 times, out of about 50 tries. Or more.
    But I never managed to finish him. I cant get that perfect parry timing right. I feel like its always just luck if I hit the button in the right time or not.

    Reply
  5. This game has drifted too far from what Dynsasty Warriors is. I was looking forward to this game so much, but then I played the demo and it just doesn't feel like a Dynasty Warriors game. It just makes me sad.

    Reply
  6. "We're gonna make it great again, there's gonna be a lot of pursuing, a lot of juggling, and a lot of history that just doesn't add up, but I promise you, it's going to be a Dynasty Warriors you can be proud of because the last iteration was no good."

    Reply
  7. Is there a DW game with a dynamic map? (with custom AND 'historical' characters and factions?) And maybe one that also has the whole 4x gameplay as well as the usual DW gameplay?

    Reply
  8. I tried the demo and the default control scheme were indeed something…

    The more i used the arts attack the more i wish that i can customize some of the offensive arts into my string combo instead just like dw5 evolution attack input schemes rather than having another separate button for it.

    Interrupts mechanics are fine and dandy but that's not where my praise will go, instead it will go to the parry mechanic that was integrated to early blocking frame which i hoped to be kept in future instalments.

    So far I'm not that optimistic on the direction the game goes, especially with the morale system they introduced. The demo really showcased how too arbitrary and abstracted the system is to unite the entire army morale into a single bar.

    Older game had actually solved this by diluting the morale by having individual unit morale making up the ratio of morale bar shown, which means not everyone is in danger of getting routed because Bofu caught another stray out of nowhere and there will be at least some lane with the least resistance that will be able to push through.

    I think the new system showcased in this demo makes the battle far more of gimmicky do this checklist or get bent being the first overqualified youxia to serve as meatbun delivery boy for generals on the field.

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