In today’s video, we’re going to be going over how to get the best scouting odds in Dragon Quest Monsters: The Dark Prince!
Check out the Scouting Guide from Mark Angelo!
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First
feed meat until they're full. select a meat item first, then order all your monsters to defend. repeat 1-2 times
Always thought the meal was for after you beat them not while you tried to scout them good to know 🙂
great video and iv seen marks breakdown before it helped alot
💙
i just discovered this channel and this is so useful ! + you post a lot on the game and that rly help me so big thanks <3
I've had some good luck with meat leading to them joining after the fight too. Seems that feeding them until theyre full really helps with that
I've found the biggest influence in scouting is stats. The rest(status, damage, etc) is much less impactful, especially when your base chance is very low. Example, bringing a high rank large monster to 1hp might increase your base chance from 1% to 1.1%.
Gonna be honest, the fact you are actually HAMPERED on catching monsters before you `build a rep` in a realm, kind of rubbed me the wrong way, once i learned about this after playing the demo about a month or so ago and always wondered why it was so insanely difficult to `recruit` monsters in the 2nd region compared to the first in the demo.
It would of honestly been better if it had a slew of sidequests (Unless they decided to leave that out till VERY later into the game and ONLY in the full game and not the demo) you use to build up a Rep meter and it unlock various QoLs for those maps, such as increased move speed, monsters are less inclined to charge at you, increasing the success rate thru THAT WAY. Instead of it being some invisible switch you trip after winning in tournaments instead. Very least it would feel more solid to spreading your `infamy` via deeds done for the public then a tournament that apparently everyone in that specific realm are aware of, including the `wild` beasties.
Very least that would create an incentive to chase down sidequests, BEFORE the major milestone tournaments(Like how most monster catchign games i recall normally FUNCTION), plus maybe throw in extra bonuses like unlock special areas where only special monsters exclusive to that zone would appear in or shops with very useful items like maybe a `Honey glazed set of meats` that would be especially effective in the `human realm` of monster recruits and you could unlock buying poisoned meats which would be effective in the 1st monster realm, which its first zone is based around a poisonous swamp.
Cause when i think of an RPG i normally think of actually having more then just a `linear path` of things todo and actually getting rewarded with ACTUALLY useful goods for going off the beaten path, then simply getting more of the same stuff i could buy in the shop. Even the first region`s only major boon i could think of is a high level Gigantes enemy that would wipe the floor with you, but if you likely could get strong enough, then you could `maybe` get the opp to recruit it or use it as a good source of leveling early in the game. Though if we had a `actual` use for consume`ables then them feeling so non-necessary, besides maybe restoring MP to let one of our units cover healing then having to split buy stock between herbs & MP restoring items instead, Which any game that has a limited inventory just is a major finger flip when they trivalize the need for most consume`ables in the first place, so why stock up on status healing items if the stuff heals after a battle and the same if you could just hoarde a bunch of MP recovery items and have 5 to 10 uses of `healing` per consume`able your `healer slime` could perform then needing to use 3 or more `herbs` to fully heal up your party instead to take up limited inventory space, as earlier dragon quest games tended to go with.
P.S. Just to add more to it:
The fact you have to pay attention to things like how high the stats of your mons are to up the odds of catching on top of that, just incentivizes power leveling your monsters, THEN go catching the monsters means you have to spend a ridiculous amount more time, only to then BREED your monsters back to lower stats, chase them back up to high level again to have those `good odds again`, While things like Frenzy, reducing stats, lowering thar hp without killing them by `accident`, feels more of a hassle to catching.
Which by then you be better off just spamming auto battle to ZERG everything till they randomly decide to join you like how it went for the original dragon quest monster games, literally just taking the Gameboy Approach instead, then wasting money on meats, spend time playing a 12~25% or something odds of recruiting a monster, only for it to fail twice and lose the chance permanently and gotta enter an entirely new battle todo it again.
Hell, i remember a few other certain games, such as Moonstone Island i believe being a recent one who use a similar catching system with `foods` and kept things simple by just filling up the dang heart todo the job instead, then having to have half a dozen extra confusing mechanics on top of it. Which is why i keep saying Dark prince should NOT of been a 60 dollar game, because its needlessly convoluted and not even bother to have any polished mechanics to have a more effective means to recruitment then simply punching stuff till they become a Masochist for you.
I found it useful. Played the other Dragon Quest Monsters games before but I didn't know scouting had so much to factor like the species that they belonged to. Need to know that when scouting out a team in an area.
In another video the person said that only strength and wisdom are the only ways to effect your scouting percentage (excluding meats).
Apparently you don't want a repeat of the monster too
Yeah them getting up after battle has happened to me too, I think it happens when you give them meat
The game is like hey you unlocked a new area time to get some new monsters but you have to beat the area boss leaving you with no other reason to be on said area
Thanks for the mention. I watch most of your videos while playing sometimes. It feels great helping other enjoy this game too.
I still try to scout even if it at 5%. I am the type of person who leaves the story and try to scout every monster.
After 2 or 3 rounds. Look above the monsters name your wanting to scout. If you see a downward red arrow, it has a low scout chance. If you see a blue upward arrow, it has a high scout chance. If no arrows appear, 50% chance of scouting the monster.
Is there an added factor to the mole hole or is it the same?
Thx =)
I prefer how Dragon Quest Monster Joker handled it. Where each of your team attacks the monster your scouting and how hard they hit determines your odds.
This was great with monsters that can OOMPH your party and for monsters that can PSYCHE themselves up for that guaranteed capture. So you can capture any monster you want provided that you're willing to setup for it and use the proper abilities.
I don't understand why some of the exact same monster are different sizes though @-@.
50% scout chance isn't 50%. I am so damn sure. It's more akin to 10%.
Sap helps, but Wisdom really helps.
the metal slimes hate me! Anyone found a way to scout them?
I don't know if you have this in another video, but you might mention that if you already have a monster in your depot or party, the chances of scouting another monster of the same kind decreases significantly. Took me too long to figure that one out.