I Tested Shortbow on Engineer Healers – Guild Wars 2



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28 thoughts on “I Tested Shortbow on Engineer Healers – Guild Wars 2”

  1. i started to feel that gw2 professions lost their identity…. they are not unique any more. Most of classes play the same. These new weapons could have been something but…. well they are not.
    Started recently playing gw1 and it feels old but it is so good and unique. Professions mean something at least.

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  2. While Beta Event I`m playing short-bow Mech as Power for solo and as Healer/Support for random groups and I enjoy it very much, imo Mech is a very good elite spec in general.

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  3. This is probably way too involved of a suggestion, but i cant help but feel like they should have made all the field stuff be like a kit on the weapon. Imagine skill 4 switched skills 1-4 to the current field skills, then 5 switches you back to another set of more general purpose skills. I could imagine 5 is detonate your fields, and 2 and 3 would be more general purpose weapon skills (maybe one gives prot?). It just seems like the weapon is hamstrung a bit right now because of how one-note it is.

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  4. I only needed to read the title on the thumbnail to knew it will be a great video. Its true. Shortbow feels bad. No Boons, no mobility, no dmg, mediocre heal why should i use it?

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  5. Npo proc, no -33% damage reduction, no shortbow.
    You cannot have any reasonable healer not give 100% proc uptime in any fight.
    Anet needs to either rework proc on engineer as a whole, or add proc to shortbow.
    There is no in-between

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  6. Take boons off heal and function gyro!
    Thank you for publicly saying it Mukluk!
    Fix scrapper right there and there.
    While you are at it Anet, fix heal tempest to allow shouts to heal or that role will also remain dead.

    You fixed druid which had the same problems we are facing now with engi and ele heals – essential boons on skills that should never be used off cooldown. Now you just need to do with these other 2 classes.

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  7. As it currently stands the only use I found for SB is getting the slightly more barrier that I needed when I swap into Mech to give 100% Alac to Cata's for my guild in WvW when we're hitting something, as right now it's missing just a fraction to have 100% out of combat uptime that I can have on my Tempest. That's it. It's worse in every single other situation I tried it in. If this was a condi weapon and the placed fields constantly pulsed damaging condi's with a bigger area it would find a use in various ways, but as is it's just worse than everything else we already have.

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  8. putting protection on barrier signet and bulwark gyro is a bad idea, because then you are forced to burn your utility skills for boons again. They specifically changed a bunch of skills so classes no longer have to do that, like scrapper detonating fields instead of spamming gyros on cd. I would put them on skills you want to use constantly anyway, no matter what the situation is. Arenanet certainly has designed itself into a corner with gw2.

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  9. The Shortbow on Engi fells really off for the Style of the game, not only mechanicly, but in the grand scheam of things.
    Let me explain: Weapons skills in GW2 always have 5 diferent types of skill, usualy a chain reaction (main attack) a movement one (dash ou tele), A defensive one, a secondary stronger attack and a CC one. It's not always these configuration, but it it always diferent types, diferent ways of movement, diferent areas.
    The mechanic of the Shortbow, where 4 out of 5 skills are variating of the same thing fell's like a Elite spec Skill, because in the style of the build building of the game, the skill granted from Elite Spec are always, Gyros being Well's that follow the player, for exemple. So, the shortbow fells on Engi fellws much like a Elite spec bad made, because it does not add extra effects for the same variations of the same skill. Also, right now, does not combo with almost anything, it is not a Explosion to combo with the Explosion trait line, it is not a Elixer to combo With Alchemy, and so on.
    Im my opnion, they could improve it in Two ways: The one that would wish but it's not going to happen is they made a Elite Spech and use the skills from 2-5 as the Elite Spec skills, removing the early detonation of the skill, having one of the bow skills being a detonador (could deal damage around the Eng) that activates early the areas, and making others skill that fit in the typical styels of the game.
    The other way, more feasable is to transform the skills from 2 to 5 in on single skill , or maybe two, and them complete the rest fo the set with typical skills for weapons, like a dash/dodge. Making it one skill, it could be the barrier variation or the heal variation as the main type, and when you uso some other type of skill it changes. Exemple: It is the barrier variation as base, when you use any potion skill it becomes, or granted as extra, the effects of the heal variations, when you use any gadged skill it becomes the Slow and Stun variation (or adds the effect as a bonus, besides de barrier). Or, as said, make them 2 skill, one to be the Area that explodes, and one to rotate between the type, simulating a Green arrow Quiver of some kind. And it is not like there is not this type of mechanic in the game, just look to the Deadeye Rifle, that has the on foot and kneel stances, changing it with the 5 skill (that is use only for that)
    So yeah, that is my feedback, thank you for the reading, sorry for any English mispell.

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  10. Their attempts to have to do something "NEW" for everyone seems like it starts making things overly compicated. Yes, it sounds all quite versatile. It also sounds complicated. Don'r really want to juggle as much but oh well, Engineer has three dots in "complexity" so they may have thought "we have to make this as complicated as Elementalists".

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  11. As this is a engineer and kits exist. I think the fields should be more impactful with longer durations. So you can fire them out and save the blast for when you need it and use a kit in the downtime. Right now you have to sit on it to much.

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  12. Logged in to try the Thief Axe — logged out shaking my head. Thieves asked for Greatsword, not a dumbed-down version of Ranger's throwing axe. Don't even try to fix it — scrap it and give us the greatsword.

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  13. You can cover a bit of prot. with some relics , thats the way anet want to "balance " support who lack some boons i think , i personnaly use the switness proc relic on healing skill for scourge when swiftness is not covered.
    But indeed it feels bad to have to use relic to cover the lacks of boons , while some healers can just go flat +10% healing.

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  14. You can have like 100% prot uptime with shield and crisis zone. But its kind of tight, you may drop out from a couple frame here and there. With shortbow, its dead… Maybe like 35% to 45% uptime MAX, and you need to burn crisis zone out of cooldown. Also shorbow gameplay is just another aoe spam like mortar and grenade… ANet could not have come with a worst design gameplay wise for an engineer new weapon… Also note that on mace shield we also have a leap and an explosion combo witch are pretty good in water field for healing and for frost aura in an ice field. Dont forget leap finisher also give quickness on scrapper, so we lost a quickness source with shortbow… Short bow is just unfun and generally an handicap over mace + shield.

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  15. I'll admit I didn't look at the shortbow as a weapon for heal scrapper so much as quickness scrapper. Power Quickness Scrapper has been unplayable for me since the change to using blast finishers (the piano, dear god the piano) and my joy at discovering that shortbow would be a weapon option that makes quickness easy again so I can focus on DPS or other support boons- lovely. I agree that it would be nice to have other boons on the bow if that's it's true niche though- it's straddling a rusty fence between being a DPS support and heal support weapon right now.

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