I Summon The Grim Captain | Against the Odds



Lost Caverns of Ixalan is here and today we’re trying to find a Vampire, Merfolk, Dinosaur and Pirate so we can craft our way into one of the scariest creature in new Standard: The Grim Captain!

Today’s video is brought to you by Card Kingdom. You can pick up some MTG cards (and help support the show) at https://www.cardkingdom.com/mtggoldfish

0:00 Start
3:28 Games

► Read more about this deck (full article): https://www.mtggoldfish.com/articles/against-the-odds-the-grim-captain-lost-caverns-of-ixalan-standard
► View this deck with the latest prices: https://www.mtggoldfish.com/deck/5970241#paper

◼ Purchase this deck (paper): http://mtg.fish/9KROr
◼ Purchase this deck (Magic Online): http://mtg.fish/MGQAz

#MTG
#MagicTheGathering
#MagicArena
#MTGStandard

source

36 thoughts on “I Summon The Grim Captain | Against the Odds”

  1. I feel like the cheating in effect of Grim Captain is the best effect it has, because if you cheated in new Ghalta you can then just dump your hand onto the field or the red green duo ape Dino (can’t remember there name) so it can come down and fight a blocker off, side effect of Ape Dino is that it is Artifact removal aswell

    Reply
  2. I feel like malcom is great as a removal magnet. He is good by itself and while there is likely no immideate value (outside of flash blocking maybe) you simply cant risk him getting active.

    Reply
  3. 30:55 wasn’t the Dino just a better play than Malcom here? Discover means you can hold the counter-spell in hand if you hit it and play other stuff for free, whereas Malcom just loots. Plus Trumpeter Dino is way more damage than Malcom.

    Reply
  4. Love you seth, but that first game was scuffed. Mistakes:
    – put in epicure instead of carnisaur for free
    – didn't flash in malcom
    – didn't sacrifice creature for 4 damage when opponent had 6 life.

    Reply
  5. On the Thousand Moon Smithy game, you coulda won even through Emperor if you had simply played the Voldaren Thrillseeker before attacking, Backup 2 on the Captain, and then after attacks they're at 10 instead of 12, just pop it and the Thrillseeker for the 10 remaining damage when they declare they're popping Candy Trail

    Reply
  6. Grim Captain is fun, but I feel like I'm speed-running all the ways to lose despite transforming Grim Captain. Had a game where first Grim Captain was met with Render Inert their Invasion of Amonkhet to copy my Carnosaur to luckily flip into Gix's Command, wiping my board. Second Captain plus another dork the following turn met removal plus edict.

    Reply
  7. Did you consider playing Negate instead of Make Disappear? I know the idea of the main deck Negate is cringy on this part of the channel and I usually agree, but in this deck it fits well. It answers all the cards that answer The Grim Captain.

    Reply
  8. At 37:00 during the Wandering Emperor turn, couldn't you have played the Thrillseeker to boost Grim Captain to 9, swing in for 9 since it has menace, then sac it to deal the other 9? Wandering Emperor can't exile it since it's hexproof, and if they make a samurai, you can blow it up with Carnosaur's channel ability to prevent them from blocking. Even if you didn't know they had Wandering Emperor, that was guaranteed lethal by itself.

    Reply
  9. I don't know if you've already looked into this, but I was just wondering how to actually get any good use out of 'Abuelo's Awakening'. Then I realised that 'Threefold Thunderhulk' seems like it was meant to go with it. 7 mana is a bit expensive, so if you could get it into your graveyard somehow to either cast it for 4 as a 4/4 flyer that creates 4× 1/1 Gnome tokens upon entry, or later in the game with additional +1/+1 counters on it and also additional tokens.

    That white Ojer god creature that'd triple the amount of tokens would make sense. Also with 'Thousand Moons Smithy', and that R/W 3 mana legendary creature that creates tokens when she attacks, and grows herself. Putting in some 'Family Reunion', 'Acrobatic Leap', 'Monstrous Rage' and/or 'Dreadmaw's Ire' for good measure, could make sense if room for it 😆

    Don't know if using Caves in the deck to also get 'Bat Colony' in there would make any sense. Several of the artifact creatures in LCI does have cave synergy in their abilities, so maybe. But again there'd have to be space for all what you'd need. Plus if you want your caves to enter untapped, then you also need green spelunking enchantment that you also used in your caves deck, so maybe Bat Colony doesn't fit in here 😅

    Though except for regular 5-6 mana white sweepers, something as simple as the 2 drop 'Dauntless Dismantler' that can sweep the board for all your tokens just for 1 silly mana in the same turn that it's being cast in is also a significant threat to this kind of deck 😆

    Edit:
    Oh, and that Throne artifact creature of course to make certain cards trigger twice 😆
    And Mondrak ☝

    Reply

Leave a Comment