Lost Caverns of Ixalan is here and today we’re trying to find a Vampire, Merfolk, Dinosaur and Pirate so we can craft our way into one of the scariest creature in new Standard: The Grim Captain!
Today’s video is brought to you by Card Kingdom. You can pick up some MTG cards (and help support the show) at https://www.cardkingdom.com/mtggoldfish
► Read more about this deck (full article): https://www.mtggoldfish.com/articles/against-the-odds-the-grim-captain-lost-caverns-of-ixalan-standard
► View this deck with the latest prices: https://www.mtggoldfish.com/deck/5970241#paper
◼ Purchase this deck (paper): http://mtg.fish/9KROr
◼ Purchase this deck (Magic Online): http://mtg.fish/MGQAz
#MTG
#MagicTheGathering
#MagicArena
#MTGStandard
source
42:55 why didnt you cast the thone?
Was it not a punt when Seth had opponent at 18 the captain on the field, and fling vampire in hand with backup 2? 36:36
Ghalta and Mavren could go in here, maybe at least as 1 of
36:30. You cast Thrillseeker. Backup 2 on the Grim Captain. Swing for 9 menace. Fling for 9. 18 for lethal.
So is the Grim Captain supposed to be the Flying Dutchman in the lore? I haven't started reading the story yet
I've been playing Grixis Grim Captain with Cycling Dinos / Bloodtithe Harvester in a more midrange shell. It's been going well so far – Malcolm is a surprisingly good role player
smithy has got to be my favorite card from this set
I feel like the cheating in effect of Grim Captain is the best effect it has, because if you cheated in new Ghalta you can then just dump your hand onto the field or the red green duo ape Dino (can’t remember there name) so it can come down and fight a blocker off, side effect of Ape Dino is that it is Artifact removal aswell
I mean when you casted the second grim captain, you didn't keep mana open to protect it with the counter spell so…
"lessons of Karen"
Oh dear God
I feel like malcom is great as a removal magnet. He is good by itself and while there is likely no immideate value (outside of flash blocking maybe) you simply cant risk him getting active.
I feel like AtO decks played at the start of a new set would benefit from a revisit months down the road as new cards and mechanics become more familiar
Thousand Moon Smithy gets completely blown out by Boseijuu
1:25 Two Explorers eh? 🤨
game1 should be won so easily, choosing 1/1 instead of 7/6 Dino is just wrong. hard to watch,terrible performance
its pronounced se note te
I don't care if this doesn't actually end up being competitive, it looks super fun to pilot
30:55 wasn’t the Dino just a better play than Malcom here? Discover means you can hold the counter-spell in hand if you hit it and play other stuff for free, whereas Malcom just loots. Plus Trumpeter Dino is way more damage than Malcom.
Love you seth, but that first game was scuffed. Mistakes:
– put in epicure instead of carnisaur for free
– didn't flash in malcom
– didn't sacrifice creature for 4 damage when opponent had 6 life.
Love to see all the different ways this deck is being built
MILLENIUM CALENDER PLS
On the Thousand Moon Smithy game, you coulda won even through Emperor if you had simply played the Voldaren Thrillseeker before attacking, Backup 2 on the Captain, and then after attacks they're at 10 instead of 12, just pop it and the Thrillseeker for the 10 remaining damage when they declare they're popping Candy Trail
I just finished LVD’s Grim Captain video when this popped into my feed; love seeing the difference between these builds! It seems way easier to craft it than I thought it would be
omg that first game was WILD
both decks so awesome!
Grim Captain is fun, but I feel like I'm speed-running all the ways to lose despite transforming Grim Captain. Had a game where first Grim Captain was met with Render Inert their Invasion of Amonkhet to copy my Carnosaur to luckily flip into Gix's Command, wiping my board. Second Captain plus another dork the following turn met removal plus edict.
Is there room somewhere in this deck for some board wipes? Seems like that’s what is missing especially against the smithy opponent
I will remember the team that Richard already pulled the atogatog barren glory win many seasons ago with a similar deck.
Did you consider playing Negate instead of Make Disappear? I know the idea of the main deck Negate is cringy on this part of the channel and I usually agree, but in this deck it fits well. It answers all the cards that answer The Grim Captain.
At 37:00 during the Wandering Emperor turn, couldn't you have played the Thrillseeker to boost Grim Captain to 9, swing in for 9 since it has menace, then sac it to deal the other 9? Wandering Emperor can't exile it since it's hexproof, and if they make a samurai, you can blow it up with Carnosaur's channel ability to prevent them from blocking. Even if you didn't know they had Wandering Emperor, that was guaranteed lethal by itself.
This was one of the most painful to watch videos ive ever seen
I love that the Grim Captain has the combined p/t and abilities of all of the og ixalan tribal tokens
Grim captain for the win brother Set. Yes, it was a fun episode. 😄
I don't know if you've already looked into this, but I was just wondering how to actually get any good use out of 'Abuelo's Awakening'. Then I realised that 'Threefold Thunderhulk' seems like it was meant to go with it. 7 mana is a bit expensive, so if you could get it into your graveyard somehow to either cast it for 4 as a 4/4 flyer that creates 4× 1/1 Gnome tokens upon entry, or later in the game with additional +1/+1 counters on it and also additional tokens.
That white Ojer god creature that'd triple the amount of tokens would make sense. Also with 'Thousand Moons Smithy', and that R/W 3 mana legendary creature that creates tokens when she attacks, and grows herself. Putting in some 'Family Reunion', 'Acrobatic Leap', 'Monstrous Rage' and/or 'Dreadmaw's Ire' for good measure, could make sense if room for it 😆
Don't know if using Caves in the deck to also get 'Bat Colony' in there would make any sense. Several of the artifact creatures in LCI does have cave synergy in their abilities, so maybe. But again there'd have to be space for all what you'd need. Plus if you want your caves to enter untapped, then you also need green spelunking enchantment that you also used in your caves deck, so maybe Bat Colony doesn't fit in here 😅
Though except for regular 5-6 mana white sweepers, something as simple as the 2 drop 'Dauntless Dismantler' that can sweep the board for all your tokens just for 1 silly mana in the same turn that it's being cast in is also a significant threat to this kind of deck 😆
Edit:
Oh, and that Throne artifact creature of course to make certain cards trigger twice 😆
And Mondrak ☝
In chorus: and I'll be back for the wrap up
Seth: and I'll talk to you soon
*😐
hi seth! cenote is pronounced sen-oh-tay
I heard grim craptain and thought of the flying dutchman from spongebob but he shidded his pant