I Redesigned The Black Ops 6 Zombies HUD in 1 Hour



Black Ops 6 Zombies has gotten a bit of a bad rap following CODNext, and the reveal of Liberty Falls. People say it’s boring, or too Warzone-like, or that it just doesn’t feel like zombies, but I think that’s due to one very important issue: The HUD.

Channel Members — Check out the extended version of this video!
https://youtu.be/v012SjXJNgQ

[TIMECODES]
00:00 – Black Ops 6 HUD
01:00 – The Problem with Black Ops 6 Zombies’ HUD
02:39 – What Made Classic Zombies So Great?
05:57 – How to make the BO6 Zombies HUD Better
07:01 – Rebuilding the HUD
08:00 – The New Zombies HUD
11:28 – The Final Product

#blackops6 #bo6 #callofduty #codzombies #cod

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35 thoughts on “I Redesigned The Black Ops 6 Zombies HUD in 1 Hour”

  1. I’m probably just gonna turn all of the HUD off. I think if they stacked the gums like they did in IW with the cards, it would have been better. Less clutter, you can cycle through them. Honestly, just take the BO1 HUD and add gums. Just my opinion.

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  2. I’m tires if people acting like the devs purposely make shitty games. You have to realize at some point people are not in charge of how games get made. Everyone follows a chain of command. Get mad at the people who pay for the game to be made. The business owners.

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  3. Personally I hate the health bar, the writing telling you step by step what to do and the mini map being in zombies but it is in the game and that's just it. I think you made this hud amazing but personally I would've just made some things a little smaller like the photo of the dude, the ammo, the gobblegum and a couple other little things but you nailed the zombies vibe!

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  4. I think the HUD works but honestly we should scrap the idea of a objective on screen, I think it would be better if it shows up when it activates and then after it clears from the screen it should be in the leaderboard menu for if you need to look back at it. Having an objective constantly on the screen reminds me of when origins came out and Sam would constantly keep yapping about the next step of the Easter egg, we should just be able to play the game and not constantly be told what to do next

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  5. As bad as BO4s looked I’d take that unique to zombies HUD any day tbh they could keep the hud practically identical and just add the basic BO1 blood stain as the backgrounds and that instantly would make it a million times better. Lmao I started making this comment right before you showed it and I guess you agreed with blood splatter being a good addition back

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  6. I would have only made two micro changes to your HUD. I would have added the little diamond filled and colored based on the rarity of the weapon (a bit like the rarity in warzone of mw2019) instead of the green block in this case, so as to achieve a minimal effect even more. finally I would have removed the small yellow diamond and left only the blood stain with the objective.
    You did a great great job.
    Minimap and other stuff should be possible to unable so i appreciate the look it has (but i dont like minimap in zombie at all but that's not your fault) GG.

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  7. Maybe making some of the stuff at the left bottom corner part a bit bigger and remove the minimap, but it is amazing how in 1 hour you could do something better than 4000 devs in 4 years of development.

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  8. I think these HUD concepts are perfect! I think that the BO6 Zombies hud isnt awful like BO4, but it does desperately need some changing. I hope treyarch is taking the right feedback about the HUD. Because besides Liberty Falls and the HUD, the game and Terminus looks amazing

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