I Just Broke The Game With This Tower! | Kingdom Rush Roguelike | Natti



“Natti” is a roguelike tower defense game unfolds in the Otherworld of Korean folktales. Place defense towers, collect equipment, and strategically utilize various heroes to defeat all the monsters and protect the Otherworld with “Natti”, goblins in form of animals.

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My Discord: https://discord.gg/uAXCBcTfxH
My Patreon: https://www.patreon.com/Sifd
My Instagram: https://instagram.com/sifdgaming

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Steam Game page:
https://store.steampowered.com/app/2269320/Natti/

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Donation link: https://streamlabs.com/sifd
Buy the games I play (steam key): https://www.nexus.gg/Sifd

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#Natti #kingdomrush #Roguelike #Sifd

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27 thoughts on “I Just Broke The Game With This Tower! | Kingdom Rush Roguelike | Natti”

  1. this game is cool. I usually dig what you play Sifd but I cannot get into Cultivation Story. Glad you put out the content so I can still enjoy the Sifd shenanigans. i can see so much potential in this game

    you really gotta work on centering ur AoE with ur choke. And the slows on the way where your mages/archers are. u keep putting the slow towers where the enemy is already stopped. I also think the rarity of those cards make a differece. like a purple card is probably worth taking over some regular ones

    "Shoot the boss". I said before this game really needs to have a priority option for towers. Instead of always aiming for whatever is farthest along
    i also think 'enemies with abnormal effects' might be their own effects. like darkness enemies

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  2. If this game works exactly like Kingdom Rush, a good thing to know is that upgrading a melee tower should instantly respawn all the troops, so keeping enough gold to upgrade your barracks for just the right time can be important.

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  3. I wonder if the talisman tower and the stun tower can combo with each other 🤔
    If this was early access then might as well wait for the full version before I play it myself then.

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  4. Sidf you should be more aggressive with rabbits, lots of time they despawn doing anything, could be more useful put them on frontline sometimes, even if they die faster.
    I think this game is really great as it is, but i think some meta progression should be there, to gain more replayability, so adding some roguelite and not roguelike elements.
    Maybe something like choosing the basic tower for the start? Giving them a rating and excluding the most advanced to prevent game brake at least?.
    Have more heroes (this one seems like already planned considering you have one hero with his personal abilities).
    Add a pause button, not to make things more easy but in life things happens and maybe you have to go away for few minutes.
    Some reroll could be good too, could permit more focused run into something the player want to use to make every run more unique.
    Let choose the passives like the units, not giving them random.
    Run is a little but too long too, pretty 2 hours, i think lots of people could not play cause of that, maybe different game modes with a "story" or "Adventure" one for this long play, or having a different progression dividing the areas? Just few tips in case developers are following these videos.
    And forgot the most important, i really love when after upgrading a unit it can evolve into different ones, not just having 3 passives to upgrade after max level.

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