I Beat Paper Mario: TTYD WITHOUT Action Commands



Bringle may have popularized this challenge, but it’s YouTube. I can make videos on challenges that have been attempted before and no one has a monopoly on what content can be made.

Anyways, Paper Mario: The Thousand-Year Door without action commands. Went with more mellow music for this and there’s a lack of captions because I didn’t use a script for most of this video. I feel like my commentary both is delivered worse and somehow has more inaccuracies so I’m just going to drop doing them from now on. This will sadly mean my videos will be less accessible for people who have difficulty hearing, but I apologize. I can’t find it in me to devote the time to caption my videos if I don’t already have the script ahead of time.

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MUSIC
Investigation ~ Opening 2009 – Ace Attorney Investigations 1
Main Theme – Paper Mario: The Thousand-Year Door
Dive Into The Mellow – Sonic Adventure 2
Rock Candy Mines – Mario Golf: World Tour
Strong One – Mother 3
Deep Blooper Sea – Mario Party 3
Hotel Delfino – Super Mario Sunshine
Smithy Gang – Super Mario RPG
Logic ~ The Way To The Truth – Ace Attorney Investigations 1
Super Macho Man – Punch Out
Golden Ridge (In Love With a Ghost) – Celeste
Drenched Bluff – Pokémon Mystery Dungeon 2
Torvus Bog Subterranean – Metroid Prime 2: Echoes
Wistful Wild – Pikmin 2
Cocoa Cave – Kirby Super Star Ultra
Ikana Castle – The Legend of Zelda: Majora’s Mask
Swamp Where Dreams Drown – Bug Fables: The Everlasting Sapling
Star Cave Depths – Pokémon Mystery Dungeon 2
Groose’s Theme – The Legend of Zelda: Skyward Sword
Nutty Noon 1 – Kirby’s Return to Dreamland
Another Medium – Undertale
Anistar City – Pokémon X / Y
Vs. Ganon – The Legend of Zelda: Ocarina of Time

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18 thoughts on “I Beat Paper Mario: TTYD WITHOUT Action Commands”

  1. in a debate between peril/danger strats and using more items, with proper setup, you can permenently keep peril on someone and mollywop any challenge in your way, but with more item usage, you run the risk of running low, or giving the enemy enough time to actually kick your but. so I think being less reliant on danger strats would be a good idea.

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