HUMANITZ Major Updates: CO-OP LIVE STREAM



Live stream with some of the guys!
Back in HumanitZ checking out the updates!
ill be going over some of the updates of The best isometric zombie survival there is, HUMANITZ!

What’s in the update!

New camera & player movement option
Major changes have been made to the movement and camera system. The middle mouse now also works as well as Q&E to rotate the camera and you can tilt the camera angle with the middle mouse to help you see your player inside buildings, tight spaces or to see that bit further in front of you. For old players that like the old system you can still play the game in the same way but we felt that this change needed to be done as we look to take the game forward.

New Quest System
The much awaited Quest System has been added with this update. We would like to state that this is just the beginning of Quests and NPCs that we are bringing to the game and things will only improve and get better as we develop more lore and improve our systems. We plan to release more elaborate quests with each major update. But we are really happy with our first release of quests and we are sure you’ll have fun meeting the different characters and completing their tasks and stories. While quests can be explored on dedicated servers it is best experienced in single player and coop.

New LMG weapon added
New grenade launcher weapon added
New SVD weapon added
New Sawn off shotgun that fits in the pistol slot 3
New tactical machete added
New ice axe added
New short axe weapon added.
New glock weapon added.
New kitchen fork weapon.
New knuckle weapons
New military vest added
New market/exchange location added to the game as part of the quest system.
Brand new tutorial to help new players learn the game.
New buildable beehive.
New faces and custom characters skins updated.
New clothing added.
New trainers added.
New fingerless gloves added.
New basketball shirts added.
New winter jacket variation added
New bandana item added (worn on face or head and can be turned into bandage).
New large warrior backpack added.
New inventory quick slots for watch and compass using keys 6 and 7.
New survivor camp road signs added to the map to help players find camps that might lead to quests.
New zombie skins and variations.
New items added to the game to find and use either for quests or for trading.
New foliage, flowers and trees added.
New overgrown locations added.
New POI’s added to the map (research facility, large market store, pancake house).
New learned skills/recipes now added to the game.
New random house alarm can be triggered when smashing a window on a house or building for the first time.
New money item added to the game to help with trade deals.
New menu overhaul to help with future controller improvements and supportChanges to the reload speed of all ranged weapons has been made by slowing down the animation to be more realistic and create a bit more tension.
Changes made to how driveable vehicles spawn in around the map to guarantee 1x of each popular/special vehicle will spawn…you just have to find them.
Changes to some craftables and buildings now hidden behind skill books/blueprints/recipes (some building recipes have been rebalanced).
Changes to nail bombs and mines that are now locked behind the recipe.
Changes to how zombies spawn inside buildings have been improved for more unexpected encounters.
Changed gas mask filters to now reduce faster inside the toxic zones.
Changes made to zeek attacks some zeeks will now do different attack animations.
Changes to the rate of fire of some pistols to be more realistic.
Changes made to the player camera to be slightly more zoomed out and also when inside buildings.
Changes to melee combat now zeek hit react to all shots but still not allowing full stun locking.
Changes to finisher is now keybind to G key and also can be performed via holding V as part of Streamlining controls for PC and Gamepad, we have had to make these changes with the middle mouse being used for more camera functions (but all can be changed in keybinds).
Changed XP to give you slightly less XP than before to balance with XP from quests.
Changes to Buck Fernandez’s health and damage dealt increased to hopefully keep him alive a little bit longer (come on Buck stop being a hero!).
Changes to the hidden orange weapon stashes have increased from 7 per map to 10 per map.
AND WAY MORE just cant fit it all here!

source

Leave a Comment