How To WIN At EVE Online!!



#captainbenzie #EVEEchoes #EVEOnline #spacegame

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43 thoughts on “How To WIN At EVE Online!!”

  1. Ive been playing eve for 16 years, in my 20s i had time to spare. I could play for 7 hours and nobody would interrupt me. Now, just the setup for pvp, for fleets, for null takes a while. While I enjoy the corp content I no longer have time to do that. So ive been playing solo for 5 years. I think ive tried everything, except capital ships. My solo PVP is getting a cloaky 1100 dps tengu and go roaming. But again, this takes time. The biggest hurdle for most newer players is generating enough isk to give them the freedom to do whatever they want. It’s important not to make isk the object but the tool for playing EVE.

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  2. While eve has so much to offer, there are also some unfortunate huge disappointments. More than once I've spent an hour filling my hold with loot and am in anticipation of the payout, to only momentarily disconnect and then log back in as a pod. Going into the negative when you can't even truly blame gameplay decisions, really steers you away from building up towards the riskier activities and just makes you want to play safer.

    There are times when you want to play recklessly and don't care about loss, but you generally have to fund those activities through a dependable backup routine which may be a bit boring but is generally low risk, but when those backup activities get threatened you can be sure that someone is going to feel something. Such things are inevitable and are an intrinsic part of the game, but not everyone can thrive dealing with that.

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  3. My corp mate calls me leeroy jenkins because I yeet myself into situations that no one else would dare do. Filament to nullsec in a mackinaw just to get blown up trying to sneak some mining good out? Hell ya that was awesome! Getting blown up in a WH cause captain Benzies C3 passive gila didn’t work that specific time for some reason despite doing 20 other sites just fine? Woohoo! I escaped with my pod! Engaging a suspect pilot in HS despite having no PVP modules fit? Result? Blew my ship up but made a buddy! And he said he was actually scared because had I played it long range he wouldn’t have been able to take me! It’s a game in the end, have fun, blow some ships up (preferably not your own) and make some new friends. The game doesn’t always have to be serious.

    P.S I saw a few Catskull members in Dumkirinur last weekend! (My home system) fly safe from Silent Rose o7

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  4. I think where Eve really shines as a game is small to midsize corps. At the extremes are corps that push you to AFK activities, tiny corps want you to AFK mine Veldspar until your brain melts and the big blocs want you to AFK Ishtar rat until your brain melts. The keyword you used was community- find a group of players you genuinely enjoy being around who you can learn from and contribute with. That's the key to keeping Eve as a game rather than a part-time job with ISK quotas.

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  5. Biggest problem I see is that the newer player experience can be like this…. Play long enough to begin to understand the game and get some ISK, try something, get blown up, reason = need better module/ship/capability, to get better module/ship/capability requires extra skills, extra skills take months to “learn” so go try something else, get blown up, reason = need better module/ship/capability, need better skills etc etc etc. Being in a corp is great but unfortunately, there are a lot of players that have been in the game for years so tend to forget quite how long it takes for newbies to skill into the items they take for granted. EVE is a game where you have to plan to play it in a years time!!

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  6. Greit stuff as always captain! Your channel recently got me into Eve again, after being a complete noob 10 years ago. Now i cant stop consuming Eve material and i want to try everything. Jumping straight into WH space has been the best decision so far. Cheers mate, fly safe!

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  7. Been back for about 3 weeks now. Dusted off an Imicus and fitted to try my hand at probing. Picked up the last components in low sec. Figured this was a good of place as any. Quit that night docked. Got up, went to work, was excited to get home and start. 30 seconds out of the station I was ganked. I sat for a second. Activated my clone. Got the Venture back out and started mining high sec again.

    Yup. Nothings changed.

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  8. I agree with everything. Except for maybe getting excited for dying. Its the the dying that hurts, its how much time it takes to get a new ship that hurts. lol
    That, and the only issue I have with corps, or group play, is I find I'm always waiting around for someone to do something. I cant sit and do nothing. I always have to be doing something. Even if I'm test fitting a new build, I do it undocked while defensively plexing in FW for an example. It bugs me how half of the player base in Eve at any given time is docked up like Carebears…

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  9. People who want safe gameplay don't actually want to play EVE, they want to play a cookie clicker with EVE skin. I was one of those people at some points, just wanting to see the number go up without risk, but looking back I realize I didn't actually want to play EVE, I was just making myself play it to earn isk for when I do want to play the game.

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  10. Your 110% right for all what you told 😉 respect buddy ! I also dont care to blow up some ships or to loose ( i mostly loose ) , thats why loosing at begining gives tip to go industry/mining even pi and when you have been pvp droped,blaped,destroyed ………when its reveiled you Beat em all ,cuz already know it

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  11. Well said. In my younger days, playing other MMORPGs, I would get so angry when someone would gank me. Eventually I realized, it's just a game, brush yourself off, and learn from the experience. Eve is different in that you actually loose something when you are killed, but even so, I try to take something away from the experience by learning what to do better next time. I lost a ship recently to a gate camp. After the encounter was over, I realized two things. One, I didn't realize it was a gate camp until it was too late, and two, I had a cloaking device I didn't use. Had I recognized the gate was camped, I could have easily aligned to the next gate, quickly cloaked and sailed away to a safe distance. Lesson learned.

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  12. Maaaan the people coming in and going "pay if you want to win" or "don't play at all". Imagine being this out of love with a game and still watching content about it. It's like those older dudes coming to a wedding and spewing "ball and chain" jokes all evening.

    We get it. You don't like the game's direction or got your L4 paladin suspect baited in highsec. Take a break. Mine took 6 years. Now im back and loving the game even more than i did 10 years ago.

    Others won't stop having fun on your account, so maybe stop being a bittervet and go try something new.

    Go with Bob

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  13. I've been 70% solo with about 5 years Omega since 2009. 2 accounts worth about 4Bil liquid. I've done high-sec solo, played a bit with low-sec solo. I've done NPC corps, self-corps, highsec corps, low sec corps and null-sec corps.
    Solo playing while it doesn't have a glass ceiling, it gets exponentially harder to solo things. Once you basically max out the risk reward in high-sec your options are to repeatively grind the same content or take more risks.
    Trouble is, there is no easy graduation into low-sec for solo players. The very first gate could be camped. They all could be camped. So you spend your time in frigates, scouts, cloakies, blockaide runners etc. etc. Sneaking around in seriously sub-standard crap compared to when you are in high-sec. Yes, the rewards are far greater, but the actual mechanics are harder, harder rats, no "safe" local market. You can see the rewards, but by the time you go get them you find it takes 80% of your time to get to them safely and start to rat/mine/huff and 20% actually doing it. Then there are the 2 hours you sit in a station because a fleet of 4 jumped into the system and you, in a mining barge, have only one response. Dock. It ends up making you about the same as you did in HighSec. Just a lot longer winded and if you lose a ship or two, 0 profit. It's more engaging, but that moment you get caught unaware for 30 seconds and the fleet of 3 land before you get into warp and point you, it's over in seconds and they warp off. They had their roaming fun, they caught a barge a bit slow to warp and they move on. I lost the last 2 weeks work.
    Those two game play styles are always opposed against each other. It's just one of the stresses of Eve, in it's nature.
    On the completely contrasting side, the null-sec experience is like a completely different game. At least 50% of what you do is political in nature. It's less about PvP Pewpew and more about espionage, spying, intel, intel, intel, who is who, who is grey, but really red, who is grey but really blue. Game play is more like a RL job. I was "permitted" leave for the purpose of making my own ISK in highsec, but I had to be in my null-sec clone the majority of the time. Finding myself in a 80% US time-zone corp trying to establish in an area of space EVERYONE hated them. Where the only 2 blue alliances where also mostly US timezone… I spent a LOT of my time watching my ship spin while there were 3 grey and 1 red in system. When it was quieter I went roaming and found the next systems 1 jump out where teaming with greys and reds. I went exploring and warped to 0 of the first thing that looked interesting. POP. A PoS with full armerment. Sadist thing was, it was a friendly alliance POS, I just wasn't on that list.
    You'd be demanded to "fleet up" for evening roams. Bring what you can fit. Frigate tackle or cruiser blaster, expect to lose it, but numbers are important. However, while they did eventually have a ship replacement program, it was BS only and hull only. The corp had no real logistics and the local manufacturing rigs where all pumping out dreads and battleships only. The "corp trading guy" opened a market in the local station, but put prices at 2xJita Sell order. Added to a 25%-50% tax rate depending on war decs, and 100% tax rate "Corp days" to feed the manufacturing plants with loot and ore.
    If you whined, once, the answer was always, "Pony up and buy some plex, get a hangar full of ships jumped down in one go"
    You could get stuff from highsec, but it was something like 25mil per jump can. You could get a BS and it's fittings and some junk in it. It was a faff to arrange and they typically dumped the cans in a border system 5 null jumps away and left it up to you to go get them!
    Not a good corp, not a great experience. A mostly low point.
    Low-sec corp then. A much smaller ~50 members corp. Lovely people, fun times, but little to no organisation or collective resourcing for greater aims.
    Someone put up a PoS and for 3 weeks I ran PI to fuel it even to run some blueprint jobs in it, great, but again, solo mostly it took 60% of my time "lurking" around in 0.1 sec trying to PI and haul fuel around.
    This kind of stuff basically requires a team of people to make it effective. A solo person will spend about as much time maintaining and managing the game play than they will make from the boost in rewards, if that makes sense. Once you have 2 or 3 (or 25!) people working together on that gameplayt, it becomes far easier and the collective rewards build up to were the individuals are benefiting 2 or 3 fold on the solo player.
    The only thing I haven't done yet is a WH corp.
    So I may be coming your way Cap.
    One thing to note. What corps and alliances do not tell you on their pretty promo fliers are some of the "small print". Eve is a suspcious world full of spies, espeonage and down right criminal activity. Trust is VERY hard to come by. So do not be surprised when the corp you apply for wants to do a very invasive investigation into your API accounts for ALL alts and accounts. The kind of "audit" you would only see from the "tax office" in the real world. That will probably be the first of these types of rules you will find. Others will come.

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