How to Make Coromon Even Better With These Additions!



In this video, I discuss some of my critiques to Coromon and ways that I think the game could be made even better. PLEASE GIVE US UNLIMITED SKILL FLASHES lol. I hope you enjoy, and make sure to let me know what you think!

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15 thoughts on “How to Make Coromon Even Better With These Additions!”

  1. Great vid, Ed! Agreed. They definitely need a good post game. Other mon games like nexomon have it. Pokemon gets shit for having poor post games. Rightfully so imo. Coromon doesn't have to have a post game, but if it doesn't I'll be docking it a hefty amount of points on my own personal rating of the game.

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  2. I think a lot of coromon could use a moveset update for the campaign also. In particular, lunarpup was almost impossible to use for like… the first 10 levels after you catch it due to having an awful attack stat and no special moves, and voodoo didn't even help that much. On the flipside, Humvee was an absolute beast at the start of the game but fell off harder than any of my other team members since it's strongest move ended up being the 90BP transendance ; which while strong could only be used every other turn and made it really frustrating to use alongside my other team members that had learned 90BP and above moves that could also be super effective and could be used every turn.

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  3. Points 1 and 3 can be implemented in the current game and would really love them to do that. Point 2 can be a spin off that can connect or read your save data form the main game so you use your monsters in it. For point 4 I’m all for it and you can implement it in different ways like how in Nexomon 3 JV wants to try an affinity system for the monsters to allow them having multiple types

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  4. Agree 100% on the skill flashes. I am 14 hours in and I haven't used a single one because I want to save them for mon that can make full use of them. I probably won't see such mon while I am done and might be even know it until even later.

    I'd also like it if you could view what traits do from the database. As it is now, the only way to know what a trait does is to already have it on a coromon on your team and view it from their summary. This also means you have to memorize what that trait does for later.

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  5. I want Potent 17,18,19,20 turned into Perfect to look different compared to a Perfect 21 caught in the wild. Just a small difference in summary or so or an NPC in the game that checks your Coromon and tells you the history of a Coromon

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  6. they really need to implement a coromon-trade feature! (like gts in pokemon) i don't know what to do with all my potent 17-19. i have 2 potent 20 slitherpins and one perfect. i just need a perfect/potent 20 frova D:

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  7. Man I'm so sad that I can't even imagine to play this amazing game because it is too expensive on steam coming at 400 rupees (5 dollars) and also if you just want to buy games you need online banking and it is difficult to set up online banking as a kid

    Reply
  8. I would like TMs to not only be unlimited use but that you could see the moves stats BEFORE putting it on your coromon.

    I also want the ability to turn off battle animations and weather animations. Weather makes grinding abit to long.

    A Garden for fruits.

    The ability to click abilities in the Database to get info on them.

    Refightable trainers before end game.

    Reply

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