How to Get OVERPOWERED In Cassette Beasts! | DESTROY EVERYONE ON TURN 0!



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21 thoughts on “How to Get OVERPOWERED In Cassette Beasts! | DESTROY EVERYONE ON TURN 0!”

  1. Good thing there isn't competitive multiplayer, lol.
    I do need to get a bootleg just to stop the stupid wind shield when hitting Air types.
    The one archangel (spoiler wont say, but youve probably already beat it if watching this video) is the only thing that stops this.
    Also love starting with a beast type on the field with echolocation.

    Reply
  2. This is broken!

    I thought I broke the game by using triphinx and and kephri.

    Mind meld, and then they both use wonderful 7 every turn.
    I smoked Lenna at lvl 60 to her 100.

    Reply
  3. I like to put Hypnotize on a beast with 7 random starters this will instead put the enemy to sleep for 3 rounds while you make short work of them without risking killing a bootleg. Then swap to my beast with Last Rites and 7 random starters to finish if there is nothing worth recording.

    Reply
  4. Most things you can do with custom starter , random starter, chemical imbalance and critical mass are pretty busted. Khepri is pretty nice but Fungogh with Djinn Entonic can go through all 3 layers of an orb fusion turn 0. Honestly, I don't like the postgame very much for that reason. There is nothing they can throw at you that's a challenge. The game seems definitely balanced around these passives being difficult to obtain. There is enough replayability in randomiser and challenge runs. The postgame is just kinda grindy and it seems like they added it because they were afraid people would complain about a lack of content.

    Reply
  5. Okay, so if we set this combo aside, what other options are there for having a (not nearly as) powerful team? Especially talking things that are available in the mid- to late-game? I'm 20 hours in and literally haven't used one sticker. It's just not a system I felt compelled to engage with.

    Reply
  6. I have a go to fusion while not a one turn machine it can trivalise the Archangels thanks to it's Fusion Power which is a 200 power single target ranged attack that applies Sleep, I've beat [redacted] with this combo and I had to use a wall once thanks to [redacted] having Neutralise

    Reply
  7. i got pretty overpowered by the end with a critical mass build but i didnt even realize you could stack the same sticker on a cassette till now, but i'm also glad i limited myself from trying

    Reply
  8. This in fact does make the game a lil boring. I’ve been using gambit+dog years to still be strong but make the game challenging

    Reply
  9. Honestly you can do that from the start of the game . Both starters and siranade can learn heatshot and random starter , they don't have the same range attack than Keprhi but still can one shot all fights before post game. If you do a third monster with that build , a lot of monster learn both moves, you can switch between the tree of them and the effect happens again.

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