How To Game Dev: Develop Your Ideas For SUCCESSFUL GAMES!



Let’s reinvent the way we approach creating successful video game ideas!

This video was sponsored by Rize: Use my code β€œREECEGEOFROY” or link: https://rize.io/u/reecegeofroy to be the first 1000 people to get a 25% discount off your first three months with Rize!

Developing successful video games has always been a dream of mine. Well, I am now 21 years old and creating indie games full-time as a profitable entrepreneur.

How To Game Dev: Ideas and Creativity – We will discuss 3 main methods to create better game ideas, increasing your creativity workflow and brainstorming skills to create the games people will actually want to play!

Making games has never been more accessible than it is today. Whether you develop using software like Construct, Unity, Godot, or Unreal Engine…YOU can make your dreams a reality with the right practice and training to develop your skills of becoming a Successful Video Game Developer!

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Edited By: Reece Geofroy & Mike Olaoye

#gamedev #howto #indiedev #devlog #indiedev #gamedevelopment #gamedesign #unity

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22 thoughts on “How To Game Dev: Develop Your Ideas For SUCCESSFUL GAMES!”

  1. ⚠️ I get a 404 on the sponsor’s link. URL ends with a left-to-right mark (link copied from a word doc, perhaps?) – delete that to restore harmony. (Preview: πŸŽ‰) Cheers, great video & my pleasure!

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  2. Thanks for the video It helped a lot, But I still have a problem. While I work on a game I usually plan out what Features should I add to it. However I become lazy and I make those Ideas smaller then more smaller. And in the end I realize I made another arcade game.

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  3. Lol what you mention about a console that can play everything and being unable to figure out what to play. That's me all the time with my Steam library…

    A question though, I'm not sure I'm understanding the second point you made on how to develop ideas. You mention using creep scope for creating a game that you ultimately won't end up making. But all these systems need to be cohesive and make sense to further the overall gameplay. I'm assuming you meant that if the idea can support a ton of mechanics that all work together then you could start developing the game rather than avoiding it as many other game dev advice gurus tend to suggest. If not, then I think I might be failing to see how this method would be beneficial for developing an idea if it ultimately wouldn't be used.

    Great stuff though. I'm really looking forward to more videos in this series!

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  4. Reece you the Man! Still inspiring ppl πŸ˜€ My project is on hold.. mainly due to other thing being more important/entertaining. I'll get back on track and your work on youtube will help me re-capture my motivation πŸ˜€ BIG LUV BROTHER! (p.s – Last thing I was working on was Mobs and their AI)

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